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ILM London is looking for a Lead Motion Editor to join our team based in our Lacon House studio. As the driving spirit behind our motion capture discipline, you won't just be managing data, you'll be the technical heartbeat of our performances and the primary point of contact for a studio that defines the industry. Ready to guide the next generation of cinematic movement? The Lead Motion Editor will collaborate with the Motion Edit Supervisor and ensure the department is running smoothly. The focus of this role will be to execute non-destructive retargeting and refinement of realistic motion-capture data, ensuring all final animations meet top-tier quality benchmarks. The successful candidate will demonstrate knowledge about motion blending. The Lead Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required. The role will be responsible for the development and mentorship of junior team members.
Job Responsibility:
Responsible for transferring motion from a Hierarchy to another (Retargeting) with ease and proficiency
Adhering to the performance of the actors and improving/adjusting it in a non-destructive way
Improving the performance by adding fingers/toe/tail animation and body adjustments that include enhancing posture, gesture and weight
Blending of motions. Good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
Support junior team members through proactive mentorship, ensuring technical excellence by providing expert troubleshooting and continuous skill development
Develop new methodologies, refactoring existing workflows, troubleshooting issues and more
Leading the team on projects and helping with technical requests
Taking care of dailies when the supervisor is not available
Requirements:
Proven experience in high-end film VFX and an up-to-date showreel
Attention to detail and communication skills, coupled with excellent collaborative skills
Proficient knowledge about Retargeting and Blending techniques
Previous experience using Maya, MotionBuilder, Blender, and/or Nuance with motion-captured performances
Prior experience with Mocap animation and Maya
Understanding of the principles of animation
Sharp eyes for motion, timing and posture
Proactive in problem-solving, with a keen eye to catch and identify technical issues
Nice to have:
Background in using Linux and Vicon Shogun Post is a plus