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DONTNOD Studios is looking for a Lead Level Scripter to work on our next project 100% developed in Montreal. Reporting to the Project Producer, you will manage a team of level scripters (up to around 5 people), in various seniority levels.
Job Responsibility:
Ensure the game levels are scripted and built according to the creative briefs, while respecting the technical constraints and game intention pillars
Build the design content creation workflows, tools and pipelines in collaboration with other departments
Define content creation best-practices, provide guidance, give creative and scripting feedback, and coordinate with other departments when needed
Follow-up on feedback from Directors, Narrative Designer, playtests and analytics with Level Scripters: implementation, discussions, compromises, etc.
Oversee the creation of prototypes in collaboration with programmers to test and refine gameplay mechanics
Collaborate with programmers to build the technical roadmap: help bridge the gap between technical and creative, and support in defining priorities needed for design objectives
Ensure the levels feel alive, natural, exciting and immersive: focus on the orchestration, animation scripting, characters/AI routines, pacing of the scripted events, etc.
Create and maintain documentation throughout the development process that outlines the scripting tools, implementation best-practices and technical specifications
Support the Level Scripters to translate design intent into gameplay logic
Play content regularly to ensure that it meets the desired quality, design standards, and stability requirements
Coordinate with other disciplines including art departments, programming and narrative, to integrate different elements into a unified game experience
Collaborate with the production team to manage level scripting resources, sprint planning, high-level roadmaps, and timelines
Requirements:
5+ years of experience in the video game industry as a Level Scripter or similar position
3+ years of experience successfully managing a team of Designers or Level Scripters
Experience working on at least two full production cycles of published video games
Proven experience with Unreal Engine 5 and good knowledge of Blueprint
Strong rigor, analytical mindset, a good capability to react to an iterating environment and being flexible to change
Tech savvy with basic knowledge on programming and/or technical constraints in the video game industry
Proficient in communicating, collaborating and presenting with the different team members
Experience in working through all the design spectrum (game, level and tech design) using visual scripting tools
Fluent in adventure games which have strong narrative, dialogue and storytelling components
A strong flair for scene orchestration & pacing, animation scripting, character/AI routines in order for to create content that feels alive and reactive
What we offer:
Flexibility
Generous holiday bank
Time off
Training and career development support
Personalized Lifestyle spending account
Insurance and virtual healthcare coverage as of Day 1
Annual bank of 40 hours of menstrual leave
Partial refund of transport fees (OPUS, BIXI and parking)
Access to gym and fitness classes as well as a multi-sports field in summer which turns into an ice rink in winter
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