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Lead Level Designer

Poland, Warsaw · Job Posted March 19, 2026
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Job Description

Elsewhere Entertainment is looking for a Lead Level Designer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a key leader of the Content Design department, you’ll be helping guide Level Design, crafting immersive, engaging, and visually compelling gameplay environments. You will be responsible for aligning efforts on large-scale, open world levels for both single-player and cooperative game modes, ensuring they are fun, realistic, and aligned with the creative vision of the project. As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Job Responsibility

  • Leading and managing members of the Level Design team to meet project objectives, quality standards, and production milestones
  • Setting clear goals and performance expectations aligned with the broader project vision
  • Collaborate with design leadership, artists, crafting unique spaces where gameplay flow and visual composition form memorable experiences
  • Designing, prototyping, implementing and polishing in-game spaces and content, including level geometry, enemy encounters and other gameplay activities, using our proprietary tools
  • Work within multi discipline teams to help create spaces for open world locations for a variety of quests and open world activities
  • Providing constructive feedback on others’ work
  • Acting as a liaison to other departments, conveying the consistent design vision of the project
  • Providing regular feedback, coaching, and performance management for level designers.

Requirements

  • Proven experience as a professional Level Designer (or some combination of applicable training and experience)
  • Demonstrated ability to manage schedules, set priorities, and deliver against defined production timelines
  • Experience with technical game design (implementation in tools, game logic, visual scripting, etc.)
  • Understanding and Execution of the fundamentals of Open World Level Design in modern game engines
  • Ability to collaborate and thrive as part of a creative team and comfortable with self-critique and accepting outside feedback
  • Strong organizational skills and a proven track record of meeting deadlines in a fast-paced environment
  • Ability to provide clear, actionable feedback and support team growth and development
  • Experience pitching level design concepts in a clear, detailed manner, through strong written and verbal skills

Nice to have

  • Experience leading content design teams on AAA Open World titles
  • Major recognition in your field of work
  • Having made your own game as a side or indie project
  • Experience in adjacent fields such as content design, narrative design, environment art, programming, etc.
  • Architectural experience
  • Experience playing and/or crafting pen and paper, board, or trading card games
  • An interest in Open World RPG’s

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