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Elsewhere Entertainment is looking for a Lead Level Designer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a key leader of the Content Design department, you’ll be helping guide Level Design, crafting immersive, engaging, and visually compelling gameplay environments. You will be responsible for aligning efforts on large-scale, open world levels for both single-player and cooperative game modes, ensuring they are fun, realistic, and aligned with the creative vision of the project. As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
Job Responsibility:
Leading and managing members of the Level Design team to meet project objectives, quality standards, and production milestones
Setting clear goals and performance expectations aligned with the broader project vision
Collaborate with design leadership, artists, crafting unique spaces where gameplay flow and visual composition form memorable experiences
Designing, prototyping, implementing and polishing in-game spaces and content, including level geometry, enemy encounters and other gameplay activities, using our proprietary tools
Work within multi discipline teams to help create spaces for open world locations for a variety of quests and open world activities
Providing constructive feedback on others’ work
Acting as a liaison to other departments, conveying the consistent design vision of the project
Providing regular feedback, coaching, and performance management for level designers.
Requirements:
Proven experience as a professional Level Designer (or some combination of applicable training and experience)
Demonstrated ability to manage schedules, set priorities, and deliver against defined production timelines
Experience with technical game design (implementation in tools, game logic, visual scripting, etc.)
Understanding and Execution of the fundamentals of Open World Level Design in modern game engines
Ability to collaborate and thrive as part of a creative team and comfortable with self-critique and accepting outside feedback
Strong organizational skills and a proven track record of meeting deadlines in a fast-paced environment
Ability to provide clear, actionable feedback and support team growth and development
Experience pitching level design concepts in a clear, detailed manner, through strong written and verbal skills
Nice to have:
Experience leading content design teams on AAA Open World titles
Major recognition in your field of work
Having made your own game as a side or indie project
Experience in adjacent fields such as content design, narrative design, environment art, programming, etc.
Architectural experience
Experience playing and/or crafting pen and paper, board, or trading card games