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Playground Games is looking for a Lead Gameplay Animator to join our talented Fable team in Leamington Spa. As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre. As Lead Gameplay Animator, you will manage and inspire our animation team while working closely with the Art Director to establish and maintain the highest quality animation standards throughout production. You'll be responsible for delivering exceptional gameplay animations that enhance the player experience while ensuring technical requirements and project deadlines are met. This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.
Job Responsibility:
Establish and maintain animation benchmarks in collaboration with the Art Director to ensure consistent visual quality
Lead and mentor the animation team, providing guidance, setting objectives, and conducting performance evaluations
Plan and prioritize team-wide animation tasks, balancing quality with technical requirements and deadlines
Support team growth through recruitment, skill development, and process improvement initiatives
Foster strong relationships across departments and proactively resolve team-wide challenges
Drive continuous improvement in animation tools and techniques
Collaborate with outsource partners to create high quality animation assets
Requirements:
Deep understanding of animation principles and expertise in industry-standard software (Maya, 3ds Max, Blender)
Proven experience in gameplay animation, including character movement, combat, and environmental interactions
Strong leadership skills with a track record of managing and mentoring animation teams
Excellent communication abilities and experience presenting to stakeholders
Solid technical understanding of game engines and animation constraints
Experience with motion capture integration and implementation
Background in AAA game development or similar large-scale projects
Ability to adapt to changing project needs while maintaining high-quality standards
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