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Lead Gameplay Animator

Sweden, Malmö · Job Posted March 21, 2026
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Job Description

Lead Gameplay Animator Elsewhere Entertainment is looking for a Lead Gameplay Animator to support the development of an exciting new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the project, you’ll help take the studio and our game from great to even better with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Job Responsibility

  • Leading and supporting a team of animators, providing clear direction, feedback, and mentorship
  • Applying strong animation principles, gameplay fundamentals, and motion capture techniques to craft high-quality animations and systems
  • Demonstrating an understanding of game design mechanics, 3Cs (character, camera, controls), AI behaviour, narrative design, camera animation, and facial animation
  • Partnering with cross-functional teams to achieve shared creative goals
  • Providing and incorporate feedback to deliver polished, high-quality gameplay experiences
  • Troubleshooting tool implementations and recommend workflow improvements to enhance team effectiveness and creativity

Requirements

  • Credited experience on at least one shipped AAA game title
  • Expertise in game engines and building animation systems
  • Experience with motion capture workflows, including editing and cleanup
  • Strong animation fundamentals in human and creature movement (timing, weight, balance)
  • Experience leading or mentoring team members
  • Ability to adapt to new tools and technologies
  • Proficiency in Maya
  • Strong problem-solving skills across technical and cross-functional contexts
  • Ability to mentor and support animators’ professional growth
  • Ability to think critically and conceptually about character movement and performance

Nice to have

  • Understanding of character creation processes (modeling, texturing, rigging)
  • Experience leading animation efforts on a content-focused AAA team
  • Industry recognition for animation work
  • Experience in adjacent disciplines such as quest design, environment art, or programming

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