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Gunzilla Games is looking for a Gameplay Programmer. In this position, you will collaborate with Games Designers to develop and support various gameplay features (e.g. movement, shooting), and gameplay entities (e.g. kill zones, rockets, bombs) for our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, available as Early Access on PlayStation®5, Xbox® Series X|S and PC now.
Job Responsibility:
Design and develop the core gameplay features and systems for our game
Work closely with artists and designers to iterate on the gameplay mechanics
Contribute ideas and feedback toward all aspects of the game
Maintain and optimize the existing game systems
Document and extend the documentation on the gameplay features and systems
Self-manage programming tasks and coordinate them with the production team
Requirements:
1+ years of professional experience/knowledge of C++
Experience with Unreal Engine
Strong 3D math knowledge (vectors, matrices, Linear Algebra)
Experience working in the Games Dev industry
Can self-manage tasks and complete features from scratch
Passion for playing and making games
Strong understanding of software engineering practices
Nice to have:
Experience in Network programming
Experience in Multithreading and parallel programming
Knowledge of OS internals (process/thread/memory management)
Understanding of how CPUs and GPUs work
Self-motivated, strong work ethic, and able to work independently