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The Junior Crowd TD is responsible for supporting the creative and technical development of crowd simulations for a production. Using both off-the-shelf and proprietary tools, they help populate large-scale environments such as cities, stadiums and battle sequences. Working with hero crowd assets, they follow direction from the Crowd Supervisor to assist with shot work, troubleshoot pipeline issues, and maintain non-hero crowd assets.
Job Responsibility:
Choreograph the motion and behaviour of crowds in entry level shots, meeting the artistic direction of the show supervisor
Manage the motions and cycles used on a show, including creating blending cycles
Assist in developing efficient workflows within Houdini, including creating and modifying internal HDAs
Creatively use existing motion and character variations to create visual diversity within a crowd
Assist the crowd team to troubleshoot technical issues within Houdini and the wider pipeline
Work with production and supervisors to meet the show’s deadlines
Communicate with artists across disciplines to work effectively as part of the wider show team
Attend dailies to present your work and receive feedback from the show supervisor
Collaborate within the crowd team, sharing knowledge and contributing to the development of the department
Requirements:
At least 2 years of relevant VFX experience with a Bachelor's Degree or equivalent in Traditional Animation, Computer Graphics, Computer Science, Engineering, and related fields
OR at least 3 years of relevant professional VFX experience
Strong knowledge of Houdini Software and workflows
Exceptional problem-solving skills with the ability to address technical and artistic challenges
In-depth understanding of cinematic principles and composition
Experience working with motion capture and/or clip-based animation
Proficiency with Linux
Strong communication skills (written, verbal, and interpersonal)
Ability to work under pressure and to strict deadlines whilst maintaining a high quality output
Nice to have:
Proficiency scripting in Vex and/or Python
Strong understanding of Houdini input/output pipeline
Experience with cloth/hair simulation
Working knowledge of Maya and rigging
Keen eye for how crowds flock and move
What we offer:
A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits