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You will work in our team of experienced 3D vision engineers, 3D computer graphics engineers, and robotics engineers. You will not just work on some unimportant side project but you might actually build key parts of solutions that will be used by our customers and partners.
Job Responsibility:
Working on our in-house SOTA-beating visual odometry engine
Reconstructing 3D flight paths from camera detections
Implementing novel depth estimation methods for navigation
Working on real-time 3D visualizations for drone pilots
Implementing real-time 3D reconstruction using in-flight sensor data
GPU optimization of real-time vision software
Requirements:
Experience with real-time software development such as game, simulation, robotics or embedded development
Experience with 3D vision for robotics such as SLAM, VIO, LIO or similar
Familiarity with basic 3D vision concepts and algorithms such as projective geometry, epipolar geometry, PnP
Experience with 3D reconstruction solutions such as gaussian splatting, COLMAP, or photogrammetry
Experience with modern C++
Experience with GPU programming (CUDA or OpenCL)
Experience with and understanding of the modern graphics pipeline
Experience with ray tracing
Full-time availability during the internship period
A willingness to pick up and learn new concepts quickly and to self-acquire missing background knowledge
A high degree of autonomy, determination and grit in making cool tech work
What we offer:
10 vacation days during internship period
(Really) flexible working hours and option to work from home 2 days per week
Have a direct and significant influence on highly innovative products
The opportunity to iterate quickly with tight feedback loops, close to the product
Responsibility over the things you implement, you are the expert on what you build