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The Digital Human Artist is responsible for the creation and management of photorealistic human assets. They deliver high quality portraiture renders as well as asset hand off to other departments.
Job Responsibility:
Generate photorealistic hero digital doubles, taking ownership of modeling, texturing, and look-development workflows
Achieve accurate portraiture likenesses from any type of reference for conceptual approval
Work seamlessly with scan data or sculpt assets by hand to produce high-quality results
Explore and implement hybrid workflows, bridging VFX and real-time pipelines
Collaborate closely with Show supervision and creature technical directors to ensure consistency and excellence in achieving a photorealistic finish
Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices
Requirements:
Proven experience in digital doubles creation, which could come from VFX, games, or other relevant industries
Strong modeling and texturing skills with an eye for presentation and lighting aesthetics
Capable of managing static facial expression poses
Familiarity with photogrammetry workflows and data processing
Strong understanding of anatomy and proportion for human likeness
Able to manage complex texture maps and multi-frequency displacement to achieve photorealistic surface detail
Collaborative mindset with excellent communication skills, able to work across departments
Self-motivated and proactive, with the ability to troubleshoot, optimize, and maintain high-quality standards under tight production timelines
Open to exploring new technologies and approaches, while actively sharing knowledge and best practices with the team
Nice to have:
Grooming experience is a significant plus
Production experience with Mari preferred
Advanced understanding of skin shading workflows
Knowledge of real-time engines a plus
Experience with zbrush, mudbox or equivalent software
Working knowledge of Katana and Nuke
Skill sets with xgen or houdini groom toolset a plus