CrawlJobs Logo

Houdini Technical Artist

hogarth.com Logo

Hogarth

Location Icon

Location:
India , Mumbai

Category Icon

Job Type Icon

Contract Type:
Not provided

Salary Icon

Salary:

Not provided

Job Description:

We are seeking a VFX Technical Generalist with strong Houdini expertise and a solid technical understanding of dynamics and simulations, combined with high-quality generalist skills focused on things such as lighting and some product animations. The role centers around automotive and product visualisation mainly in advertising, delivering premium visuals under tight deadlines while collaborating closely with our creative and technical teams. A key part of this role is producing amazing work for our clients as well as troubleshooting and optimizing Houdini scenes created by other artists, providing technical support, and helping improve workflows and standards across the studio. You will play an active role in helping the studio grow, contributing to pipeline development, best practices, and knowledge sharing

Job Responsibility:

  • Create high-end VFX for automotive and product advertising, from concept through final delivery
  • Build and manage Houdini-based setups for dynamics, simulations, and procedural workflows (e.g. rigid bodies, Vellum, fluids, particles)
  • Develop efficient, artist-friendly procedural systems that support iteration and scalability
  • Apply strong generalist skills with a focus on lighting in Houdini, look development, rendering, and product-focused animation
  • Collaborate with CG supervisors, art directors, and producers to meet creative and technical goals
  • Optimize scenes and workflows for performance, render efficiency, and production reliability
  • Support shot troubleshooting and technical problem-solving across the pipeline
  • Contribute to R&D and workflow improvements where appropriate
  • Maintain visual consistency and high-quality standards across projects

Requirements:

  • Strong professional experience with SideFX Houdini
  • Solid technical understanding of dynamics and simulations (RBD, Vellum, FLIP, Pyro, particles)
  • Strong lighting and look development skills in Houdini
  • Rendering experience with V-Ray (required)
  • Experience working with Maya and/or 3ds Max, particularly in an automotive or product pipeline
  • Product-focused animation skills (mechanical motion, turntables, non-character animation)
  • Strong eye for realism, scale, materials, and lighting, especially for automotive and product visuals
  • Ability to balance technical problem-solving with creative execution
  • Comfortable working in a fast-paced advertising environment with evolving briefs
  • Good communication skills and ability to work collaboratively

Nice to have:

  • Experience with Unreal Engine (real-time rendering, lookdev, or automotive/product visualization workflows)
  • Python or VEX scripting experience
  • Automotive and product-specific experience (vehicles, paint shaders, turntables, beauty lighting, mechanical animation)
  • Familiarity with compositing workflows (Nuke or similar)
  • Experience working across multiple DCCs (Maya, Cinema 4D, etc.)

Additional Information:

Job Posted:
January 29, 2026

Job Link Share:

Looking for more opportunities? Search for other job offers that match your skills and interests.

Briefcase Icon

Similar Jobs for Houdini Technical Artist

Senior Technical Artist

Currently, we’re looking for a Senior Technical Artist. This opportunity is for ...
Location
Location
United States , Chicago, IL or Boston, MA
Salary
Salary:
100900.00 - 122000.00 USD / Year
disbelief.com Logo
Disbelief
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Degree in Art, Tech Art, or equivalent experience
  • Formal training and professional experience writing code/script
  • Excellent communication skills, both verbal and written
  • 5+ years of game industry experience as a tech artist
  • 3+ years of Unreal experience
  • One shipped Unreal engine title
  • Deep understanding of real time rendering
  • Experience working on at least one AAA or equivalent project
  • Experience with version control with Perforce, Git, or equivalent on multiple projects
  • Portfolio demonstrating Shipped AAA quality technical art, Gameplay, tools, and pipeline scripting, Proficiency in cross disciplinary tasks, Artistic sensibility
Job Responsibility
Job Responsibility
  • Solve technical problems from an artist’s point of view
  • Diagnose and solve performance problems while championing visual quality standards
  • Act as a primary bridge between art, engineering and gameplay teams
  • Teach and mentor other artists
  • Continue to explore new software and techniques, including novel solutions
  • Prototype new workflows and systems
  • Make improvements to existing pipelines as part of a team
  • Clearly communicate internally and externally with clients
  • Estimate the time it takes to complete tasks with a big picture of the project schedule
  • Fulltime
Read More
Arrow Right

Technical Artist

Currently, we’re looking for a Technical Artist. This opportunity is for a full-...
Location
Location
United States , Chicago
Salary
Salary:
83000.00 - 100000.00 USD / Year
disbelief.com Logo
Disbelief
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Degree in Art, Tech Art, or equivalent experience
  • Formal training writing code/script
  • Excellent communication skills, both verbal and written
  • 1+ years in game development, or 3+ in a related industry
  • Understanding of real time rendering
  • Experience with version control with Perforce, Git, or equivalent
  • Portfolio demonstrating AAA quality technical art ability
  • Portfolio demonstrating gameplay or pipeline scripting
  • Portfolio demonstrating proficiency in cross disciplinary tasks
Job Responsibility
Job Responsibility
  • Solve technical problems from an artist’s point of view
  • Solve performance problems while championing visual quality standards
  • Act as a bridge between art, engineering and gameplay teams
  • Continue to explore new software and techniques, including novel solutions
  • Prototype new workflows and systems
  • Make improvements to existing pipelines as part of a team
  • Clearly communicate your work to others
  • Estimate the time it takes to complete tasks
  • Fulltime
Read More
Arrow Right
New

VFX Environment Artist

We’re looking for a talented Environment Artist to help build, maintain, and evo...
Location
Location
India , Mumbai
Salary
Salary:
Not provided
hogarth.com Logo
Hogarth
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience as an Environment Artist or similar role
  • Strong hands-on experience with Houdini, Unreal Engine, and Maya
  • Solid understanding of environment art fundamentals: composition, scale, lighting, and storytelling
  • Experience updating and maintaining existing environments as well as building new ones from scratch
  • Knowledge of real-time rendering constraints and optimization techniques
  • Ability to work collaboratively in a team-based production environment
  • Strong problem-solving and communication skills
Job Responsibility
Job Responsibility
  • Create, update, and maintain environment assets and levels using Houdini, Unreal Engine, and Maya
  • Build new environments and iterate on existing ones to meet artistic and gameplay requirements
  • Use procedural workflows in Houdini to efficiently generate and modify environments
  • Assemble and polish environments in Unreal Engine, ensuring visual fidelity and performance
  • Collaborate with designers, lighting artists, and technical artists to achieve a cohesive visual style
  • Optimize assets and environments for performance and memory constraints
  • Maintain clean, organized files and follow established art pipelines and naming conventions
  • Respond to feedback and iterate quickly on environment content
Read More
Arrow Right

Senior Environment Artist

We’re looking for a talented and experienced Senior Environment Artist to help d...
Location
Location
United Kingdom , Oxford
Salary
Salary:
Not provided
rebellion.com Logo
Rebellion
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Strong professional experience in game development with a solid understanding of production pipelines (full production-cycle experience preferred)
  • Portfolio showcasing high-quality, realistic props and environments presented in-engine, with confident composition, lighting, and materials
  • Excellent art fundamentals (composition, colour, scale, shape language, lighting) and the ability to articulate what’s working and what needs improving
  • Able to generate and iterate quickly in 3D, taking environments from blockout through to polished set-dressing
  • Demonstrates originality and strong reference skills. Able to interpret reference, not just replicate, and elevate quality through iteration
  • Ideally confident in Blender (training can be provided)
  • experience with Maya, 3ds Max, Houdini, or similar DCC tools also welcomed
  • Strong PBR workflow knowledge, including Substance Painter and high-to-low baking
  • Comfortable building and optimising environments in a professional game engine, balancing quality with performance
Job Responsibility
Job Responsibility
  • Planning and building entire levels together with level design, with consideration of visual storytelling and memorable aesthetics
  • Create functional assets which can be shared across the project in respect of the technical and artistic constraints
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work
  • Ensure the technical and artistic quality of the project by collaborating with Technical Artists and the Environment Art Team, and make changes when necessary
  • Support the Lead Artist in any ad hoc tasks and duties
  • Be an active mentor and role model for the Environment Art team. Work to maintain morale and create an atmosphere of creativity and enthusiasm
What we offer
What we offer
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events
  • Fulltime
Read More
Arrow Right

Environment Artist

We are seeking a passionate and driven Environment Artist to help elevate the vi...
Location
Location
United Kingdom , Oxford
Salary
Salary:
Not provided
rebellion.com Logo
Rebellion
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience in professional game development with a good understanding of environment art pipelines
  • Portfolio showcasing strong, realistic props and environments presented in-engine, demonstrating solid composition, lighting, and materials
  • Strong art fundamentals (composition, colour, scale, shape language, lighting) with the ability to explain what’s working and suggest improvements
  • Able to iterate efficiently in 3D, progressing from blockout to polished set-dressing
  • Demonstrates originality and good reference skills, and refines work through iteration (not just replication)
  • Ideally confident in Blender
  • experience with Maya, 3ds Max, Houdini, or similar DCC tools also welcomed
  • Working knowledge of PBR workflows, including Substance Painter and high-to-low baking techniques
  • Comfortable building and optimising environments in a professional game engine, balancing visual quality with performance constraints
Job Responsibility
Job Responsibility
  • Planning and building entire levels together with level design, with consideration of visual storytelling and memorable aesthetics
  • Create functional assets which can be shared across the project in respect of the technical and artistic constraints
  • Track and update the progress of tasks using the designated tracking tools
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work
  • Ensure the technical and artistic quality of the project by collaborating with Technical Artists and the Environment Art Team, and make changes when necessary
What we offer
What we offer
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events
  • Fulltime
Read More
Arrow Right

Computer Vision Engineer

A Computer Vision Engineer at Hogarth bridges the gap between cutting -edge AI a...
Location
Location
India , Mumbai
Salary
Salary:
Not provided
hogarth.com Logo
Hogarth
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Solid understanding of computer vision techniques with a focus on their application in image, video, or 3D asset workflows
  • Hands-on experience with Adobe tools (e.g. After Effects, Photoshop) and familiarity with 3D software (e.g. Blender, Maya, Houdini)
  • Strong Python skills with experience in building production-grade tools and familiarity with CI/CD pipelines, Docker, and Git-based workflows
  • Cloud Infrastructure: Familiarity with cloud-based solutions and distributed computing and it’s application in scalable rendering, DevOps and storage options
  • Performance Optimisation: Understanding how to optimise render times, memory usage, and data transfer
  • Collaboration and Communication: Strong communication skills to effectively liaise with different teams, document tools for technical and non-technical audiences from VFX artists to production supervisors and IT departments
  • Time management, problem solving and troubleshooting. The ability to identify and address technical issues that may arise during VFX production is critical to maintain project timelines and deliver high-quality results
Job Responsibility
Job Responsibility
  • Develop and integrate computer vision tools for use in CGI, compositing, rotoscoping, matte generation, asset tagging, and 3Dasset workflows
  • Collaborate with VFX supervisors, artists, and creative technologists to translate production challenges into scalable CV solutions
  • Build modular, reusable tools that interface with Adobe Creative Suite, 3D software (e.g. Blender, Maya, Houdini), and proprietary VFX pipelines
  • Implement best engineering practices including CI/CD pipelines, containerized deployments (Docker), and version-controlled workflows
  • Benchmark, optimize, and document tools for performance, reliability, and production-readiness
Read More
Arrow Right

Senior Houdini Developer

VFX is delivered across multiple disciplines, channels, clients and products. We...
Location
Location
United Kingdom , London
Salary
Salary:
Not provided
hogarth.com Logo
Hogarth
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proficient with Houdini API and Hscript and software development for Houdini pipeline is a particular emphasis
  • Experience developing USD pipelines in Houdini and Solaris is crucial
  • A comprehensive understanding of industry standard VFX software and tools including Autodesk Maya, Nuke, Adobe After Effects and others is beneficial
  • Proficient enough in using these applications to converse effectively with stakeholders
  • Proficiency in Python
  • Familiarity with common API and SDK’s with ability to learn quickly custom API concepts
  • Familiarity with Rez for package management, souec controls for Git and peer review and release workflow workflow for development
  • Adherence to ticketing processes in solutions such as JIRA for tracking and communication
  • Familiarity with cloud-based solutions and distributed computing and it’s application in scaleable rendering, devops and storage options
  • Understanding how to optimise render times, memory usage, and data transfer
Job Responsibility
Job Responsibility
  • Works closely with the Global Head of Pipeline in designing, implementing and overseeing visual effects systems and tools across all projects within Hogarth Worldwide
  • Collaborate closely with various departments to ensure seamless integration of VFX and dependent technology into our productions
  • Optimisation of workflow efficiency, identifying innovative tools and techniques, maintaining industry standards for quality and performance
  • Demonstrate technical expertise and a deep understanding of VFX Processes including USD, Omniverse & AI
Read More
Arrow Right

Crowd Technical Director

The main focus of the position will be to create crowd simulations for our CG sc...
Location
Location
Canada , Vancouver
Salary
Salary:
100300.00 - 128300.00 CAD / Year
disney.com Logo
Disney
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Strong knowledge of Houdini Software
  • Exceptional problem-solving skills with the ability to address technical and artistic challenges
  • In-depth understanding of cinematic principles and composition
  • Background working on high end VFX or animated feature-film productions
  • Experience working with motion capture and/or clip-based animation
  • Proficiency with Linux
  • Excellent communication skills
  • Ability to work under pressure and to strict deadlines whilst maintaining a high quality output
Job Responsibility
Job Responsibility
  • Choreograph the motion and behaviour of crowds in shots, meeting the artistic direction of the show supervisor
  • Manage the motions and cycles used on your show, including creating blending cycles
  • Assist in developing efficient workflows within Houdini, including creating and modifying internal HDAs
  • Creatively use existing motion and character variations to create visual diversity within a crowd
  • Troubleshoot technical issues within Houdini and the wider pipeline
  • Work with Production and your lead to meet the show deadlines
  • Communicate with artists across disciplines to work effectively as part of the wider show team
  • Attend dailies to present your work and receive feedback from the show supervisor
  • Collaborate within the crowd team, sharing knowledge and contributing to the development of the department
What we offer
What we offer
  • A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered
  • Fulltime
Read More
Arrow Right