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We’re looking for a Head of Tech & Quality to take end-to-end ownership of how Clash of Clans ships. Clash is a decade-plus live game with tens of millions of players. Our ambition for 2026 and beyond is big: one release train, clear ownership, and updates that feel right, not rushed for players. To get there, we need someone who can set the tech and quality direction for the whole game, grow the people who make it real, and make shipping feel calm and predictable at scale. You’ll lead the Tech & Quality clan and sit on the Clash Leads group alongside Core, Content, Marketing, and Business & Expansion. Your mission: Make every Clash update trustworthy for players and calm for the team.
Job Responsibility:
Set the tech & quality strategy for Clash
Own the release system and live reliability
Make performance, tooling & testing “boringly good”
Build and grow the Tech & Quality clan
Keep interfaces green with partners
Lead as part of the Clash Leads group
Requirements:
Held senior engineering/tech leadership roles for a large-scale live product, ideally games or similarly complex mobile apps
Responsible for shipping at scale: CI/CD, branching strategies, rollouts, rollbacks, incidents, and post-mortems
Deep technical literacy in at least one of: gameplay/client engineering, server/platform engineering, build & automation, performance engineering, or QA automation
Led leaders and senior ICs: hiring, coaching, growing people, and building succession plans
Worked closely with cross-functional partners (product, design, art, marketing, BI) and with central/platform teams
Strategic + hands-on: comfortable setting long-term direction and also diving into enough detail to make good calls
System thinker: you see release, testing, performance, and live ops as connected loops, not separate org charts
Plain-language communicator: you can explain technical trade-offs in a way that players, designers, artists and execs can follow
Talent builder: you enjoy coaching, giving feedback, and helping other people lead
Calm under pressure: you keep your head when things go wrong, and you use incidents to make the system stronger, not to blame
Player-first judgement: you’re willing to trade short-term convenience for long-term trust, and you care deeply about the experience players actually feel
What we offer:
Relocation support for you and your family
Compensation and benefits structured for you to enjoy your time
Independent cells and trust are at the core of our culture
Work environment and resources to succeed while having fun