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We are hiring a Graphic/Product Designer (Consumer Electronics) to join a top entertainment company in Orlando, FL. This freelance role will run until 1/1/2027 with potential to extend. On-site 4 days per week, remote Friday; subject to change. Pay Rate: $43/hour.
Job Responsibility
Create 2D artwork, patterns, iconography, and layouts for consumer electronics products and accessories (e.g., phone cases, headphones, chargers, controllers, desk accessories, smart-home peripherals)
Apply graphics thoughtfully to existing product forms, considering surface, materials, manufacturing constraints, print methods, and durability in daily use
Build production-ready files and art packs, including dielines, color callouts, finishes, and print specifications for vendors and factories
Translate brand and character style guides into on-product graphics that feel premium, cohesive, and appropriate for tech hardware
Prepare visual presentations, line sheets, and mockups for line reviews, retailer pitches, and internal approvals
Conduct visual and trend research in consumer electronics, gaming, and tech culture, gathering references on finishes, CMF (color, material, finish), and form factors to inspire new graphics directions
Iterate quickly based on feedback from the Creative Director and cross-functional partners, refining designs to balance aesthetics, function, and manufacturability
Help organize asset libraries, maintain clean and up-to-date design files, and support basic documentation of versions and approvals
Requirements
3–5 years of experience in graphic, product, or industrial design
prior work with consumer electronics, tech accessories, or hardware-adjacent products is a plus
Degree in Graphic Design, Industrial Design, Product Design, or a related field, or equivalent practical experience
Strong proficiency in Adobe Illustrator and Photoshop
experience with Figma or similar tools for UI/mockups is a plus
Demonstrated ability to apply graphics to 3D objects (cases, shells, packaging), including use of templates, mockups, and dielines
Strong sense of composition, typography, color, and brand storytelling tailored to tech-forward products
Familiarity with the consumer electronics and tech ecosystem (major brands, accessory trends, gaming/streaming setups, and device ecosystems)
Curiosity about emerging technologies and trends (e.g., AR/VR, wearables, gaming peripherals, smart-home devices) and how design can differentiate products in these spaces
Ability to manage multiple projects in a fast-paced environment, take direction, and deliver on deadlines
Nice to have
Prior work with consumer electronics, tech accessories, or hardware-adjacent products
Experience with Figma or similar tools for UI/mockups