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We are looking for skilled graphics engineer who have a deep command of modern C++ and GPU programming, a strong mathematical foundation, and an expert understanding of computer graphics - whether rendering, geometry processing, simulation, or advanced real-time techniques. You collaborate naturally with artists, researchers, and engineers, explaining complex ideas with clarity and learning from diverse perspectives. You’re not afraid of new ideas or unfamiliar pipelines. Most importantly, you’re excited to build the next generation of 3D creation technology - graphics systems that will empower millions of creators worldwide.
Job Responsibility:
Build and optimize high-performance graphics components - rendering kernels, geometry processing operators, and supporting systems
Develop robust production-quality pipelines that integrate with data pipelines, generative models and artist-facing applications
Work across GPU clusters, cloud environments, and local DCC tools to ensure seamless interoperability and scalability
Collaborate closely with artists, product teams, and ML researchers to translate creative requirements into technical implementations
Contribute to internal tooling, demos, documentation, open-source initiatives, or technical reports that elevate Meshy’s graphics capabilities
Requirements:
Expert-level C++ and GPU programming skills, with a strong ability to write high-performance, memory-efficient code
Solid mathematical foundation with deep understanding of computer graphics - either rendering, geometry processing, or both
Hands-on experience building production-grade graphics systems, such as rendering engines, geometry pipelines, asset tools, or similar large-scale systems
Strong engineering discipline - clean code, reproducible results, rigorous profiling, and sustainable system design
Nice to have:
Working knowledge of major DCC tools (Houdini, Blender, Maya), including experience developing scripts, plug-ins, or custom tools within these environments
Experience in AAA game development, VFX pipelines, or other high-end 3D production environments
Demonstrated contributions to open-source graphics projects or publications in top-tier CG venues (SIGGRAPH, etc.)