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Create scientifically accurate and visually polished 3D medical and life science animations. Requires strong artistic judgment, technical flexibility, attention to anatomical and scientific detail, and the ability to work collaboratively with creative directors, medical experts, animators, designers, producers, and clients.
Job Responsibility
Create high-quality 3D medical animations for anatomy, physiology, surgical procedures, medical devices, mechanisms of action, pharmaceutical education, and life science topics
Build, clean, optimize, and modify 3D models for animation and rendering
Work with anatomical, biological, surgical, and technical reference materials to create accurate visual content
Prepare assets for production, including topology cleanup, retopology, UV layout, texturing, material creation, and scene organization
Animate organic and mechanical subjects, including anatomy, cells, molecules, surgical tools, implants, medical devices, fluids, particles, and procedural sequences
Create realistic and stylized lighting, shaders, cameras, and render setups
Composite rendered passes and final shots using Adobe After Effects
Use Adobe Creative Cloud tools for layout, design support, image editing, motion graphics, and presentation assets
Collaborate remotely with directors, producers, designers, medical writers, subject matter experts, and clients
Participate in virtual reviews, production meetings, and feedback sessions when assigned to a project
Communicate availability, progress, blockers, timelines, and revision needs clearly
Incorporate feedback efficiently while maintaining technical quality and visual consistency
Maintain organized project files, naming conventions, render outputs, source assets, and version control practices
Troubleshoot technical issues related to scenes, models, textures, renders, simulations, and compositing
Contribute to visual development, style frames, storyboards, animatics, and production planning when needed
Requirements
7+ years of professional experience in 3D animation, medical animation, scientific visualization, visual effects, or a closely related production field
Availability for freelance, contract, or intermittent project-based work
Strong portfolio or reel demonstrating 3D animation, modeling, rendering, and compositing ability
Proficiency in Autodesk Maya, Autodesk 3ds Max or Blender
Strong understanding of 3D modeling, topology, retopology, UV mapping, texturing, lighting, animation, cameras, rendering, and compositing
Experience with sculpting and high-resolution asset creation in ZBrush
Strong working knowledge of Adobe After Effects for post-compositing, motion graphics, shot finishing, and final output
Experience with Natron or similar node-based compositing workflows
Proficiency with Adobe Photoshop and familiarity with the broader Adobe Creative Cloud package, including Illustrator, Premiere Pro, Media Encoder, and related production tools
Ability to create, clean, and optimize production-ready models with clean topology and efficient UVs
Understanding of anatomy, medical terminology, biology, surgical workflows, or scientific visualization principles
Ability to interpret reference materials, scripts, storyboards, medical diagrams, scans, papers, device documentation, and client feedback
Strong visual eye for composition, timing, motion, lighting, materials, and storytelling
Excellent remote communication, organization, and problem-solving skills
Ability to work independently, manage deadlines, and collaborate in a remote production environment
Willingness to learn new tools, pipelines, and medical subject matter
Nice to have
Degree or training in medical illustration, biomedical visualization, animation, visual effects, digital media, biology, anatomy, biomedical science, or a related field
Experience with medical animation studios, healthcare agencies, pharmaceutical clients, medical device companies, legal animation, or scientific communication projects
Familiarity with render engines such as Arnold, V-Ray, Redshift, Octane, Corona, or similar production renderers
Experience with Substance Painter, Substance Designer, Mari, RizomUV, TopoGun, Wrap, a plus
Ability to animate surgical procedures, medical devices, character/anatomical motion, molecular processes, or cellular mechanisms
Experience working with DICOM, CT/MRI scan data, photogrammetry, CAD files, or medical device models a plus
Understanding of rigging, skinning, constraints, deformers, simulation, particles, dynamics, and procedural animation