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The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency across multiple areas including modeling, lighting, texturing, shading/look development, FX, matte painting, animation and rendering.
Job Responsibility
Uses artistic and technical skills to work on all aspects of CG shots such as Modeling, Shading, Texturing, Lighting and Rendering
Creating models, textures and photo-realistic digital matte paintings
Lighting and scene assembly for other shots or assets as required, including characters and animation
Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot
Communicate with production on a regular basis and provide aesthetic feedback when required
Requirements
Experience in DMP mandatory
Experience in international CG project preferable
High-level knowledge across multiple CG techniques including but not limited to: FX, Modeling, Texturing, Lighting, Rendering, Shading
Proven VFX pipeline experience having worked on at least one feature film
Working knowledge of Maya, Arnold and Unreal Engine
Be comfortable with both the creative and technical aspects of CG work
Production-based experience in Maya, Clarisse, Houdini and VRay, with Arnold and Unreal Engine a big plus
Team-based creative and technical problem-solving
Excellent attention to detail
Strong communication skills
Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output
Programming or scripting skills (e.g. mel, python)
Traditional arts background
Comfortable with a wide range of software used to create high-quality digital environments
Nice to have
Experience in international CG project preferable
Production-based experience in Maya, Clarisse, Houdini and VRay, with Arnold and Unreal Engine a big plus