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Gameplay Animator

Sweden, Malmö · Job Posted June 14, 2026
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Job Description

Elsewhere Entertainment is looking for a Gameplay Animator to support the development of an exciting new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the project, you’ll help take the studio and our game from great to even better with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Job Responsibility

  • Applying strong animation fundamentals, gameplay principles, and motion capture data to create high-quality gameplay animations
  • Demonstrating an understanding of game design mechanics, 3Cs (character, camera, controls), AI behaviour, narrative context, camera animation, and facial animation
  • Collaborating with cross-functional partners to achieve shared creative goals
  • Giving and receiving feedback constructively to help deliver polished, high-quality gameplay experiences
  • Troubleshooting tools and contribute with ideas to improve workflows and team effectiveness

Requirements

  • Demonstrated experience contributing to a shipped game title
  • Experience working in game engines and contributing to animation systems
  • Familiarity with motion capture pipelines, including editing and cleanup
  • Strong animation fundamentals in human and creature movement (timing, weight, balance)
  • The ability to learn and adapt to new tools and technologies
  • Proficiency in Maya
  • Strong problem-solving skills, both technical and collaborative
  • Interest in continuing to develop animation craft and deepen understanding of character movement

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