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Elsewhere Entertainment is looking for a Gameplay Animator to support the development of an exciting new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the project, you’ll help take the studio and our game from great to even better with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
Job Responsibility
Applying strong animation fundamentals, gameplay principles, and motion capture data to create high-quality gameplay animations
Demonstrating an understanding of game design mechanics, 3Cs (character, camera, controls), AI behaviour, narrative context, camera animation, and facial animation
Collaborating with cross-functional partners to achieve shared creative goals
Giving and receiving feedback constructively to help deliver polished, high-quality gameplay experiences
Troubleshooting tools and contribute with ideas to improve workflows and team effectiveness
Requirements
Demonstrated experience contributing to a shipped game title
Experience working in game engines and contributing to animation systems
Familiarity with motion capture pipelines, including editing and cleanup
Strong animation fundamentals in human and creature movement (timing, weight, balance)
The ability to learn and adapt to new tools and technologies
Proficiency in Maya
Strong problem-solving skills, both technical and collaborative
Interest in continuing to develop animation craft and deepen understanding of character movement