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Game Economy Designer

France; Spain, Paris · Job Posted March 19, 2026
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Job Description

Madbox is a fast-growing mobile gaming company with a very unique way of developing games. Everything has been made for teams to take as much ownership as possible, unleash their creativity, bring performance, and have as much fun as possible. We are continuing to grow our New Games teams across Barcelona and Paris, two of Europe’s leading hubs for creativity and mobile game development. As part of Madbox, you’ll join a small, focused New Games team working on an ambitious and unique project from its earliest stages. This is a unique opportunity to shape a game before launch, iterating quickly on core mechanics while designing, structuring, and balancing the core systems and Live Ops framework required to support long-term growth. As a Game Economy Designer, you will define, tune, and continuously refine the systemic foundations that drive progression, retention, and long-term performance, with a strong emphasis on systems design and combat balancing - while having the opportunity of designing and shaping new features as the game grows.

Job Responsibility

  • Design and balance engaging game levels, RPG combat, and progression features, ensuring an enjoyable and challenging player experience
  • Analyze game performance, player data, and feedback to improve game experience and KPIs
  • Create exciting content that enriches game dynamics and supports a cohesive and compelling gameplay experience
  • Participate actively in design discussions, contributing to the overall game vision and helping to shape a cohesive and compelling gameplay experience
  • Create and maintain comprehensive design documentation
  • Study market trends in live ops and economy design to inform design decisions
  • Collaborate closely with art, UX, and development teams to ensure seamless implementation of design vision

Requirements

  • Experience designing and balancing game systems and in-game economies, ideally in Tycoon, RPG, or 4X titles
  • Solid understanding of gameplay experience, progression, features, and special attention to detail
  • Experience in Combat Design, designing RPG fights (team battles …)
  • Experience designing and operating Live Ops systems and features
  • Good sense of live features, and the market's current state of art
  • Data-driven mindset and strong analytical skills, able to translate insights into concrete design improvements
  • Proficient with tools such as Excel, PowerPoint, and Figma, with a strong interest in leveraging AI
  • Working knowledge of Unity or similar game engines
  • Strong knowledge of mobile market trends, benchmarks, and best practices
  • Passion for mobile games

Nice to have

  • Experience with rapid prototyping or early game development phases
  • Previous experience in scaling a mobile game
  • Experience in Idle Tycoon/Idle RPG

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