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Inviox is building mechanically satisfying, system-driven interactive experiences centered on progression, clarity, and player flow. We are looking for a versatile Game Designer who can contribute across level design, gameplay systems, and core mechanics. This role begins as a contract engagement with a clear path to full-time based on performance and long-term alignment. You will help shape the structure of player experience by designing spaces that support satisfying gameplay loops, building systems that reinforce progression, and refining mechanics that feel intuitive and rewarding. We value designers who think holistically about spatial flow, player psychology, pacing, progression balance, and long-term engagement.
Job Responsibility:
Level and experience design
Design and implement interactive levels from concept through polished gameplay state
Structure spaces that support player flow, task prioritization, and satisfying completion loops
Balance progression curves, unlock pacing, and environmental complexity
Integrate interactive objects, systemic elements, and layered objectives within spaces
Collaborate closely with art and engineering to ensure clarity and production feasibility
Gameplay and core loop systems
Design and refine moment-to-moment gameplay mechanics
Contribute to progression systems, upgrade paths, rewards, and retention loops
Balance player tools, abilities, and systemic interactions
Improve feedback systems to enhance clarity and satisfaction
Systems and economy design
Assist in designing scalable progression systems and unlock structures
Contribute to tuning economy values, rewards, and pacing
Support long-term engagement systems that encourage mastery and replayability
Help prototype mechanics that extend into deeper systemic gameplay models
3Cs (Character, Camera, Controls)
Support refinement of responsiveness and player control feel
Improve camera behavior to maintain clarity and usability
Collaborate with engineering to ensure mechanics feel polished and intuitive
Requirements:
7+ years of experience in game design, level design, or systems design
Experience working in Unreal Engine & Unity
Portfolio demonstrating playable levels, systemic features, or shipped titles
Strong understanding of progression design, spatial layout, and player motivation
Ability to move between hands-on implementation and high-level system thinking