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Madbox is a fast-growing mobile gaming company. You will join a small, focused New Games team working on an ambitious and unique project from its earliest stages. This is a unique opportunity to shape a game before launch, iterating quickly on core mechanics while designing, structuring, and balancing the core systems and Live Ops framework required to support long-term growth.
Job Responsibility:
Design and balance engaging game levels, RPG combat, and progression features, ensuring an enjoyable and challenging player experience
Analyze game performance, player data, and feedback to improve game experience and KPIs
Create exciting content that enriches game dynamics and supports a cohesive and compelling gameplay experience
Participate actively in design discussions, contributing to the overall game vision and helping to shape a cohesive and compelling gameplay experience
Create and maintain comprehensive design documentation
Study market trends in live ops and economy design to inform design decisions
Collaborate closely with art, UX, and development teams to ensure seamless implementation of design vision
Requirements:
Experience designing and balancing game systems and in-game economies, ideally in Tycoon, RPG, or 4X titles
Solid understanding of gameplay experience, progression, features, and special attention to detail
Experience in Combat Design, designing RPG fights (team battles …)
Experience designing and operating Live Ops systems and features
Good sense of live features, and the market's current state of art
Data-driven mindset and strong analytical skills, able to translate insights into concrete design improvements
Proficient with tools such as Excel, PowerPoint, and Figma, with a strong interest in leveraging AI
Working knowledge of Unity or similar game engines
Strong knowledge of mobile market trends, benchmarks, and best practices
Passion for mobile games
Nice to have:
Experience with rapid prototyping or early game development phases