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Software tool for designing robots and machines. We’re MorphoAI, a venture-backed deep-tech company working to reinvent the way people engineer robots, heavy machinery, surgical devices, and other complex dynamical cyber-physical systems. We’re building a new AI-powered invention platform to allow anyone to build embodied intelligence faster, cheaper, and better.
Job Responsibility:
Work directly with the CTO and partially with the CEO on critical parts of the product roadmap to develop and deploy new critical new capabilities
Build and deploy products for SMB and enterprise customers that will have a huge, tangible impact on customers’ product development
Engage with customers to understand how users think about their problems and how we can develop usable products to solve them
Requirements:
2+ years experience in hands-on software development of highly technical products or a PhD in a CS or robotics-related field (e.g. MechE, ECE, etc.)
Past experience in software development, ideally for deployed products, open-source projects, or large codebases
Past experience working with control systems, Ideally having broad working knowledge in more than one of the following: Numerical optimization
Generative AI development and its underlying core methodology
Physical simulation and scientific computing
Advanced robotic control methods
Geometry processing representations and algorithms
Comfortable owning projects end-to-end, from ideation to deployment to maintenance
Intense curiosity, a desire to be continuously learning, grit, and an ability to communicate your technical ideas to a team
Product-minded with bent towards ideating
Proficiency in Python and leading ML frameworks such as Jax and PyTorch
Nice to have:
Experience working at a startup as an early hire, and being in charge of deploying product and code
Past roles that interface with end customers to influence software development
Proficiency in additional programming languages including (e.g.) C++ and C#
Experience programming CUDA kernels for GPU-acceleration, and integration of those kernels with ML frameworks
Experience with visual computing domain-specific languages (DSLs) such as NVIDIA Warp or Taichi-Lang
Previous development work in Unity or NVIDIA Omniverse