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Founding-level Unity developer to build native mobile app for Pax Historia, an AI-powered grand strategy platform. The role involves architecting the Unity codebase from scratch to bring the web-based game to mobile.
Job Responsibility:
Building core gameplay loop for iOS and Android: interactive map, action submission, event viewing, and AI-driven chat
Creating a performant 2D map rendering system capable of displaying thousands of regions
Developing a consistent UI component library that matches web design system
Integrating with existing Firebase/Supabase backend and AI services via REST APIs
Implementing push notifications and deep linking for seamless user engagement
Optimizing for lower-end mobile devices and memory-constrained environments
Requirements:
Shipped Unity apps to the App Store and/or Google Play
Can build polished, responsive 2D UI systems in Unity
Understands mobile performance constraints and can optimize for memory, battery, and lower-end devices
Can integrate Unity apps with REST APIs and backend services
Cares deeply about UI/UX polish
Willing to work on caching, offline handling, and edge cases
Takes ownership of problems and is comfortable advocating for ideas
Knows when to say no to complexity or risk
3+ years of experience
US citizen/visa only
Nice to have:
Experience building 2D map/tile-based rendering systems
Familiarity with design systems and building reusable component libraries
Experience implementing push notifications and deep linking in Unity mobile apps
Background in strategy games, simulation games, or map-heavy applications
Prior work at an early-stage startup or as a founding engineer
Experience with Firebase (Authentication, Firestore)