This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
At Supercell, we believe that the best teams make the best games. For Clash of Clans, that means constantly evolving a game millions of players care deeply about, while staying true to what makes it special. We're looking for a Feature Lead to take ownership of how new features come to life in the game, working at the intersection of design, product thinking, and team leadership. As a Feature Lead you'll lead a small, cross-functional team focused on building and improving permanent systems, partnering closely with LiveOps & Economy/Monetization and Gameplay & Content to shape the future of Clash. This is a role for someone who enjoys both building great features and helping people do their best work.
Job Responsibility:
Own the feature roadmap end-to-end, from identifying opportunities through player data, research, and competitive analysis to defining specs, aligning stakeholders, and shipping
Write clear, thoughtful feature specifications and lead the design process yourself, staying close to the details rather than only reviewing others' work
Work in close partnership with LiveOps & Economy/Monetization and Gameplay & Content teams to ensure features land cohesively across all parts of the game
Define success metrics upfront, ensure proper instrumentation, run A/B tests, and make fast, data-informed decisions on what to scale and what to stop
Lead and develop a cross-functional team of Engineers, Designers, UX Designers, and Producers, creating clarity, removing blockers, and enabling the team to move at pace
Represent the feature team in cross-team planning, surface risks early, and keep stakeholders aligned on priorities and progress
Take ownership of outcomes, including key game metrics, and help the team navigate both successes and challenges
Requirements:
A background in systems design or product management, with experience shipping features in a live free-to-play mobile game
Comfort writing feature specs and leading design from concept to release, not just reviewing but actively contributing
Strong intuition for game systems and economy design, and an understanding of how features influence player behaviour and game performance
A hypothesis-driven, analytical mindset, with experience defining success metrics and making decisions based on data
An organised and structured approach, with the ability to prioritise across multiple opportunities and focus on what matters most
A leadership mindset, whether or not you've held a formal lead title, with a willingness to take ownership, step into challenges, and support others
Strong collaboration skills and the ability to work closely across disciplines including Engineering, Design, LiveOps, Analytics, and UA
Experience working in international, cross-functional environments
A genuine interest in Clash of Clans and a curiosity to go deep into its systems and player experience
A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge
Nice to have:
Previous experience leading or mentoring others, or a clear motivation to grow into a people leadership role
Experience managing performance and supporting the growth of team members
Comfort operating in high-pressure situations and leading the team through uncertainty or crises