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Facial Modeller

New Zealand, Wellington · Job Posted May 16, 2026
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Job Responsibility

  • Delivering believable facial puppets to the motion team for photorealistic and stylised shows
  • Collaborating with Character Modellers, Facial TDs and Animators to craft the look and performance of award-winning characters and creatures

Requirements

  • An impressive reel demonstrating attention to facial surface detail, underlying facial anatomy, and photo-realistic facial expressions
  • Minimum 3 years’ experience working on character faces in a production environment
  • Experience sculpting the face and working with facial blendshapes based on the Facial Action Coding System (FACS)
  • Anatomical knowledge of facial muscles and their function
  • Experience using Maya in a production environment
  • Able to use a wide range of scan data captured from an actor's performance to extract key shape information and incorporate into an actor or character’s facial puppet
  • Understand Linux desktop and system commands to perform daily tasks comfortably
  • Be comfortable taking direction and working independently while being an effective team player
  • Excellent problem-solving & organisational skills with the ability to meet deadlines
  • Be a clear and confident communicator

Nice to have

  • Experience shotsculpting in a high pressure feature film environment
  • Skills in rigging and geometry deformations
  • Experience with Zbrush / Mudbox, Cyslice and UV layout
  • Ability to script in MEL and Python

What we offer

  • Diverse and inclusive work environment
  • Open and respectful workplace culture
  • Discrimination-free experience from the moment you apply
  • Support for recruitment process accommodations

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