This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
Elsewhere Entertainment is looking for a talented Expert Tools Engineer to join our team and help build the tools and pipelines that empower content creators to bring their visions to life. In this role, you will take ownership of the development of powerful, user-friendly tools and frameworks that streamline workflows and support our next-generation AAA experiences on our new IP. As an Expert Tools Engineer, you will work closely with artists, designers, and other engineers to design and implement tools that enhance productivity and unlock creative potential.
Job Responsibility:
Designing, implementing, and maintaining robust tools for content creation and game development
Partnering with artists, designers, and engineers to deliver tools that meet their needs
Identifying opportunities for pipeline improvement that enhance productivity across teams
Developing and maintaining our proprietary UI framework
Providing technical guidance to team members, fostering growth and collaboration
Writing clean, reliable, and maintainable code
Requirements:
A very solid knowledge of C++
A strong interest in game-specific tooling and pipelines, with hands-on experience developing tools for content creation
Knowledge of UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworks, and the ability to build polished, intuitive interfaces
A solid understanding of design patterns used in games and tools
The ability to thrive as part of a creative team, collaborating across disciplines to deliver impactful solutions
A resourceful and innovative approach to solving complex challenges, paired with a positive, respectful, and team-first attitude
Strong time management and organizational methods to meet deadlines while maintaining high-quality results
Comfort with self-critique and openness to external feedback, using it to refine and improve your work
Strong English skills, both spoken and written, for effective collaboration and documentation
Nice to have:
Knowledge of best practices in UI/UX for game tools
Knowledge of Python and experience in writing extensions/plugins
Understanding content pipelines and formats used in games (FBX, USD, etc)