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Expert Technical Animator

· Job Posted March 12, 2026
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Job Description

Elsewhere Entertainment is looking for an Expert Rigging Artist / Technical Animator to support the development of an exciting new IP. You’ll join a collaborative team dedicated to creating complex, high-quality, and believable content. In this role, you’ll contribute to a studio culture grounded in inclusivity, mutual respect (for one another and our players), thoughtfulness, empathy, professionalism, and collaboration.

Job Responsibility

  • Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using the in-house Maya rigging pipeline
  • Develop and maintain rigging tools, scripts, and pipeline integrations (Python, MEL) to streamline rig setup and automate repetitive tasks
  • Apply advanced techniques (e.g., data-driven or scan-based rig generation, machine learning–assisted blend shapes) where appropriate
  • Prepare and export rigged assets from Maya into the game engine, ensuring compatibility with in-house import pipelines and automated build systems
  • Document tools, workflows, and processes in clear, accessible language
  • Proactively identify and implement solutions to technical challenges in animation and character systems
  • Lead rig reviews, mentor other riggers, and help resolve complex deformation or engine-related issues
  • Maintain and evolve the rigging framework, including templates, conventions, validation processes, and performance guidelines

Requirements

  • Experience in a Technical Animator, Technical Artist, Character TD, or similar role, with a strong focus on rigging systems for games or high-end CG production
  • Deep understanding of weight painting workflows and skinning algorithms to support high-quality deformations
  • Ability to balance visual fidelity with real-time performance requirements, including profiling and optimizing rigs in engine
  • Strong understanding of animation principles and their application in keyframe and procedural animation
  • Proficiency in Python and MEL for tool development and pipeline scripting
  • In-depth understanding of character anatomy and the ability to apply that knowledge across a variety of asset types

Nice to have

  • Experience with C++, C#, or other programming languages
  • Familiarity with Rez, PyPI packaging, or studio tool deployment workflows

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