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Your mission is to develop, implement and tune player-first experiences that will be enjoyed by millions of gamers across the globe. You are a self-sufficient, fire and forget teammate who takes ownership of tasks, proactively and independently solve challenges, and delivers high quality work in a timely manner. You must thrive in a challenging and often ambiguous environment. An agile and flexible mindset is also vital since this position actively partners with a variety of internal and external partners. Excellent and persuasive communication skills are a must. Above all, we are looking for an innovative and dedicated teammate to help tell our story.
Job Responsibility:
Develop, implement and tune player-first experiences
Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators
Research subject matter relating to the design objective
Be a proactive self-starter that can independently implement high-level direction
Clearly and effectively pitch designs and features using multimedia tools
Work in Radiant to create play-spaces
Mentor fellow Designers
Play builds of games in-progress and provide concise and prioritized feedback
Work with other teams to ensure level requirements and plans are understood
Possess a comprehensive understanding of the design process spanning all facets of the game
Work closely with our user-testing teams during play-balancing to provide expert feedback
Requirements:
8+ years in the games industry working in a level design capacity
At least 3 shipped title in the AAA console / PC space
Passionate and egoless attitude that welcomes feedback and criticism
Strong understanding of geometry building, flow, and layout
Ability to lead by example
Impressive communication skills
Solid understanding of level design with ability to clearly discuss modern trends
Strong problem-solving skills
Hunger for gaming (especially online) with a broad range of game experience
Open to working in / relocating to Toronto
Nice to have:
Profound understanding of the Call of Duty franchise and Warzone
Comprehensive knowledge and understanding of the F2P games space
Prior experience working on a games-as-a-service product
Experience with visual software (Photoshop, Illustrator, etc.)