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We are looking for an experienced in-house Audio Designer to join our award-winning development team on an ambitious AAA remaster project of three titles. This role involves upgrading, retrofitting, and redesigning assets to meet modern standards. The project will ship on a wide range of platforms and formats - stereo, 5.1, 7.1, 7.1.4, Dolby Atmos, and 3D Audio.
Job Responsibility:
Produce audio content of the highest quality in a timely manner
Upgrade existing content to meet modern standards
Tactically reuse/retrofit assets from previous games
Implement game-ready audio into Wwise
Implement simple audio hooks into the proprietary engine (animation timelines, VFX assets, emitters in the world)
Specialise in one pillar of the game's audio: combat (weapons, explosions, enemies), narrative (cinematics and events), environment (ambience, objects, interactions)
Requirements:
Three years of experience (including at least one shipped title on PC or console)
Experience creating sounds on a AAA project
Excellent sound design skills and creative ability
Proficiency with Wwise
Proficiency with Reaper
Excellent communication skills
Excellent time management skills and ability to hit deadlines
A showreel demonstrating your sound design
Nice to have:
Experience working with ambisonics
Experience creating content in surround sound or Dolby Atmos
What we offer:
Excellent holiday package
Regular social events
A friendly, focused, ambitious and relaxed working environment
Ongoing training and development, with career progression