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This position is for temporary engagement through our staffing partner YOH Enterprise Solutions. Candidates must be authorized to work in the United States for this position. This is a hybrid/ onsite position. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Job Responsibility
Create models and assemble scenes across a variety of subject matter
Troubleshoot and maintain levels to stay in frame rate, memory, and design spec
Act as point of contact to achieve design and art direction goals as it pertains to building game art
Additional responsibilities may be assigned as needed
Requirements
3+ years experience modeling high quality environments for games
Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
Strong art sensibilities related to color, composition and scale
Strong artistic ability to visualize entire levels and detail with minimal concept art and direction
Self-motivated - can execute the vision for the level until completion in a timely and efficient manner
Foundational understanding of modeling as demonstrated by the ability to create high quality architecture and organic models
Strong polygonal modeling skills- able to generate clean and efficient models
Great team-player—willing to seek help and feedback from others and give it in return
Being extremely proactive in sharing info and assets
Open to direction and iteration
Able to meet schedules, be flexible and proactive, communicating evolving project needs
Strong technical ability to manage assets to fit memory and performance considerations