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Environment Artist

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Rebellion

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Location:
United Kingdom , Oxford

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

We are seeking a passionate and driven Environment Artist to help elevate the visuals of an exciting unannounced game - this is your chance to join a studio famous for the Sniper Elite series, and fresh off the success of Atomfall, our biggest game launch to date. In this position, you will create props and environments in a realistic art style for one of our unannounced projects, while taking ownership of entire levels. You’ll collaborate across departments, produce benchmark-quality assets, and work proactively from loose briefs that require independent research and 3D prototyping. Artistic background, enthusiastic attitude, and strong communication skills are essential for success in this role. You will have the opportunity to shape the project in meaningful ways and therefore enjoy a high level of autonomy.

Job Responsibility:

  • Planning and building entire levels together with level design, with consideration of visual storytelling and memorable aesthetics
  • Create functional assets which can be shared across the project in respect of the technical and artistic constraints
  • Track and update the progress of tasks using the designated tracking tools
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work
  • Ensure the technical and artistic quality of the project by collaborating with Technical Artists and the Environment Art Team, and make changes when necessary

Requirements:

  • Proven experience in professional game development with a good understanding of environment art pipelines
  • Portfolio showcasing strong, realistic props and environments presented in-engine, demonstrating solid composition, lighting, and materials
  • Strong art fundamentals (composition, colour, scale, shape language, lighting) with the ability to explain what’s working and suggest improvements
  • Able to iterate efficiently in 3D, progressing from blockout to polished set-dressing
  • Demonstrates originality and good reference skills, and refines work through iteration (not just replication)
  • Ideally confident in Blender
  • experience with Maya, 3ds Max, Houdini, or similar DCC tools also welcomed
  • Working knowledge of PBR workflows, including Substance Painter and high-to-low baking techniques
  • Comfortable building and optimising environments in a professional game engine, balancing visual quality with performance constraints
What we offer:
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events

Additional Information:

Job Posted:
January 20, 2026

Employment Type:
Fulltime
Work Type:
Hybrid work
Job Link Share:

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