This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
Join AMD’s FSR Productization team to help bring cutting-edge upscaling and frame generation technologies to millions of gamers. If you love playing games, tinkering with hardware, and geeking out about 3D graphics, this role will put you at the center of real-world graphics engineering and product integration. You’ll collaborate with experienced engineers to validate, integrate, and optimize FSR across engines, platforms, and GPUs, contributing to features that ship to game developers and end users.
Job Responsibility:
Collaborate on integrating FSR (upscaling and frame generation) into game engines, internal samples, and developer SDKs
Build and maintain sample applications, demos, and reference integrations that showcase best practices for FSR
Profile and optimize graphics pipelines using tools like RenderDoc, Radeon GPU Profiler, and engine profilers
analyze performance on a variety of GPUs
Create automated tests and validation workflows to ensure visual quality, stability, and performance across driver versions, OSes, and hardware
Triage and reproduce issues reported by QA and developer partners
contribute fixes or detailed analysis
Benchmark image quality and performance, design experiments, and present data-driven recommendations to the team
Contribute to developer-facing documentation, tutorials, and release notes for SDKs and samples
Collaborate cross-functionally with driver, QE/QA, dev-rel, and engine teams to help productize features from prototype to release
Requirements:
Currently enrolled in a Poland based bachelors or masters program in Computer Engineering, Computer Science, or a related field
Strong programming skills in C++ or C and comfort with modern development workflows (Git, CI)
Familiarity with real-time graphics concepts: rasterization, shaders, post-processing, temporal pipelines, and GPU performance fundamentals or HPC/DL concepts
Exposure to graphics or compute APIs and shading languages (any): HLSL/CUDA/OpenCL/SYCL/HIP