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The main focus of the position will be to create crowd simulations for our CG scenes, using either off the shelf or our own proprietary software to populate cities, large scale environments and choreograph battles.
Job Responsibility:
Choreograph the motion and behaviour of crowds in shots, meeting the artistic direction of the show supervisor
Manage the motions and cycles used on your show, including creating blending cycles
Assist in developing efficient workflows within Houdini, including creating and modifying internal HDAs
Creatively use existing motion and character variations to create visual diversity within a crowd
Troubleshoot technical issues within Houdini and the wider pipeline
Work with Production and your lead to meet the show deadlines
Communicate with artists across disciplines to work effectively as part of the wider show team
Attend dailies to present your work and receive feedback from the show supervisor
Collaborate within the crowd team, sharing knowledge and contributing to the development of the department
Requirements:
Strong knowledge of Houdini Software
Exceptional problem-solving skills with the ability to address technical and artistic challenges
In-depth understanding of cinematic principles and composition
Background working on high end VFX or animated feature-film productions
Experience working with motion capture and/or clip-based animation
Proficiency with Linux
Excellent communication skills
Ability to work under pressure and to strict deadlines whilst maintaining a high quality output
Nice to have:
Proficiency scripting in Vex and/or Python
Strong understanding of Houdini input/output pipeline
Experience with cloth/hair simulation
Working knowledge of Maya and rigging
Keen eye for how crowds flock and move
What we offer:
A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered