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Crowd Supervisor

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Disney

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Location:
Canada , Vancouver

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Contract Type:
Not provided

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Salary:

159000.00 - 193900.00 CAD / Year

Job Description:

The Crowd Supervisor is responsible for creative and technical supervision of the Crowd team on a show. You will oversee the pipeline and shot production for Crowds and associated workflow (including simulated clothing and cycles), develop/oversee any new technology required to meet the specific creative and technical needs of a show.

Job Responsibility:

  • Supervise the Crowd team and oversee shot production and workflows, providing creative and technical feedback to the team
  • Collaborate with show leadership to translate the Director’s vision into actionable crowd workflows and high-quality shot production
  • Direct the continuing maintenance and optimization of the entire crowd production process
  • Assist the Head of Department in the design, architecture, scheduling and supervision of the studio crowd team and the crowd pipeline development
  • Gather, edit and maintain the show motion library to meet artistic and technical show requirements, while assisting with the planning and direction of motion capture shoots
  • Manage crowd agent setups for the show, collaborating with upstream departments to troubleshoot issues. Set up and maintain agent variation logic to effectively balance diversity and performance
  • Ensure on-time delivery of crowd elements within established production schedule
  • Propose creative solutions and workflows and elevate concerns to the CG Supervisor
  • Supervise, mentor, and schedule the Crowd team, ensuring professional growth document, assist and train other artists and departments on the use of Houdini and any other crowd pipeline tools as required
  • Troubleshoot creative/technical issues as they arise, as well as contributing to hands-on shot production along with other Crowd TDs
  • Facilitate seamless communication between the VFX Supervisor and artists, ensuring all creative feedback is conveyed
  • Identify and utilize tools and techniques which improve productivity and the quality of the work organization. Consistently looking for a more efficient way of doing a character effect (i.e. reuse of animation cycles, efficient cloth set-ups for crowd assets, etc.)
  • Participate in the bidding process, providing accurate workload estimates and resource strategies to Digital Producers
  • Supervise motion capture sessions when necessary
  • Partner with TDs, R&D and Production Engineering to design, optimize, and maintain the crowd pipeline and toolsets both for the show and the studio

Requirements:

  • At least 6+ years of experience working on high end VFX or animated feature film productions
  • 2+ years of previous experience in a leadership or mentoring role
  • College degree in Computer Science, Art, Animation or Engineering, or equivalent professional experience
  • Expert knowledge of Houdini for Crowds
  • Expert knowledge of crowd behaviour, including human crowds, swarming insects, combat choreography and animal behaviours
  • Strong knowledge of cinematography and composition with a passion for storytelling
  • Strong knowledge of VEX and Python
  • Proficiency with Linux including shell scripting
  • Exceptional problem-solving skills with the ability to address technical and artistic challenges
  • Excellent leadership, communication and organizational skills

Nice to have:

  • Experience with motion capture retargeting and motion editing
  • Experience with creature simulation including cloth and groom
  • Working familiarity with C/C++
What we offer:

A full range of medical, financial, and/or other variable pay or benefits

Additional Information:

Job Posted:
March 22, 2026

Employment Type:
Fulltime
Work Type:
Hybrid work
Job Link Share:

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