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The Crowd Supervisor is responsible for creative and technical supervision of the Crowd team on a show. You will oversee the pipeline and shot production for Crowds and associated workflow (including simulated clothing and cycles), develop/oversee any new technology required to meet the specific creative and technical needs of a show.
Job Responsibility:
Supervise the Crowd team and oversee shot production and workflows, providing creative and technical feedback to the team
Collaborate with show leadership to translate the Director’s vision into actionable crowd workflows and high-quality shot production
Direct the continuing maintenance and optimization of the entire crowd production process
Assist the Head of Department in the design, architecture, scheduling and supervision of the studio crowd team and the crowd pipeline development
Gather, edit and maintain the show motion library to meet artistic and technical show requirements, while assisting with the planning and direction of motion capture shoots
Manage crowd agent setups for the show, collaborating with upstream departments to troubleshoot issues. Set up and maintain agent variation logic to effectively balance diversity and performance
Ensure on-time delivery of crowd elements within established production schedule
Propose creative solutions and workflows and elevate concerns to the CG Supervisor
Supervise, mentor, and schedule the Crowd team, ensuring professional growth document, assist and train other artists and departments on the use of Houdini and any other crowd pipeline tools as required
Troubleshoot creative/technical issues as they arise, as well as contributing to hands-on shot production along with other Crowd TDs
Facilitate seamless communication between the VFX Supervisor and artists, ensuring all creative feedback is conveyed
Identify and utilize tools and techniques which improve productivity and the quality of the work organization. Consistently looking for a more efficient way of doing a character effect (i.e. reuse of animation cycles, efficient cloth set-ups for crowd assets, etc.)
Participate in the bidding process, providing accurate workload estimates and resource strategies to Digital Producers
Supervise motion capture sessions when necessary
Partner with TDs, R&D and Production Engineering to design, optimize, and maintain the crowd pipeline and toolsets both for the show and the studio
Requirements:
At least 6+ years of experience working on high end VFX or animated feature film productions
2+ years of previous experience in a leadership or mentoring role
College degree in Computer Science, Art, Animation or Engineering, or equivalent professional experience
Expert knowledge of Houdini for Crowds
Expert knowledge of crowd behaviour, including human crowds, swarming insects, combat choreography and animal behaviours
Strong knowledge of cinematography and composition with a passion for storytelling
Strong knowledge of VEX and Python
Proficiency with Linux including shell scripting
Exceptional problem-solving skills with the ability to address technical and artistic challenges
Excellent leadership, communication and organizational skills
Nice to have:
Experience with motion capture retargeting and motion editing
Experience with creature simulation including cloth and groom
Working familiarity with C/C++
What we offer:
A full range of medical, financial, and/or other variable pay or benefits