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Creature Technical Director

United States, San Francisco 90400.00 - 118700.00 USD / Year · Job Posted April 23, 2026
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Job Description

The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.

Job Responsibility

  • Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
  • Run cloth, hair, rigid body, crowd, or muscle simulations
  • Troubleshoot creature pipeline issues for artists in other disciplines
  • Script utilities/tools/plug-ins in Maya
  • Participate in reviews, dailies, and department meetings as required
  • Mentor entry level artists
  • Special projects as necessary

Requirements

  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field
  • OR 5 years of relevant experience in lieu of education
  • Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
  • Experience running simulation shotwork
  • Experience in corrective sculpting
  • Knowledge of anatomy and enveloping
  • Positive attitude and team player
  • Good communication skills

Nice to have

  • Experience with Massive or Houdini crowd software
  • C++
  • Basic proficiency in another discipline - modeling, texture, TD, animation
  • Proficiency with Linux
  • Expertise with Maya
  • Experience with python scripting

What we offer

A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits

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