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G&A is seeking a mid-level Creative Technologist who will push the limits of immersive tech to create impactful experiences for millions of visitors in the world’s premiere museums and cultural centers. This person is a resourceful maker and developer who will work with various designers and technical trades through all phases of a project. They possess a strong, demonstrated expertise using both hardware and software to educate and tell a story in traditional and non-traditional ways. This person will report to G&A’s Technical Director.
Job Responsibility:
Create interactives using a confluence of hardware and software
Develop rapid prototypes for concept validation and client presentations
Create intelligent, thoughtful application design/architectures with a strong focus on public presentation, rigorous usage and longevity
Brainstorm new applications with the team, considering technical risks, recent trends, innovations, and news in the technology world.
Create tools and efficiencies for the tech team and art/content production pipelines
Help to guide the team’s user experience and visual design process, researching new paths, raising concerns, and educating stakeholders
Requirements:
3+ years experience developing stable, reliable software and interactive experiences for permanent installations in high-traffic/high-exposure environments
Strong focus in Unity and C#, with willingness to learn other platforms in production
3+ years experience developing and shipping real-time graphics and interactive software applications using several of the following: Unity and C#, or Unreal Engine
C++ via OpenFrameworks, Cinder or other toolkits
React or Vue
ThreeJS or other WebGL
Shader programming via GLSL, HLSL, or Unity ShaderGraph
TouchDesigner
Demonstrated experience working with emerging technologies (AR/XR, AI/ML frameworks, etc.) and various user interface and hardware protocols (e.g. DMX, RFID, TUIO and gestural interaction)
Understanding of the software development lifecycle and QA practices
Experience with web/cloud services, REST APIs, IPC, and data driven applications
Experience with Git and working in git flow
Team player with outstanding analytical, written, and verbal communication abilities
Able to work on multiple projects under tight deadlines
Basic understanding of electronic systems and AV industry standards
Minimum BA degree in Design Technology, Information Technology, Computer Science or equivalent
Nice to have:
Background in graphic design, motion design, data visualization, and/or user experience design
Strong interest in educational tools, open source software, STEM and Maker communities
Experience with Linux and general Unix computing
Experience with Python for CV, back-end, data processing, or machine learning
Expertise in physical computing, electronics, and hardware prototyping
Experience with modern web technologies especially Webpack, React, and/or ElectronJS
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