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As we expand AC and build brand‑new titles on new platforms, we’re looking for a Creative Director who loves moving fast with a small, passionate team and thrives in an environment where ideas get tested immediately—not six months later. This Creative Director role is for someone who’s obsessed with: Virality and social-first design; Fast prototyping and aggressive iteration; Drop‑in multiplayer, party‑game energy, and systems that spark laughter, chaos, and shareable moments; Working hands‑on with the team to ship early, test constantly, and refine based on what players actually do—not what we assume. You’ll set the creative vision for our upcoming Steam PC projects, and shape the creative identity of our next Steam PC experiences—especially around party‑game energy, drop‑in multiplayer, social systems, and level design that sets players up for hilarious, high‑chaos encounters.
Job Responsibility:
Define and evolve the game’s creative direction—tone, vibe, world, characters, and the “why it’s fun” core
Drive rapid prototyping: take small ideas to playable tests fast, iterate even faster, and kill what isn’t working
Drive level design direction, ensuring maps, spaces, and encounters naturally create memorable, viral moments players love talking about
Champion social/party‑game mechanics, “drop‑in/instant fun” loops, and systems that help players make their own moments
Ensure every feature and level supports the “easy to play, fun immediately, impossible not to share” ethos
Work closely with design, art, engineering, and marketing to push social features, shareability, and fan-favorite ideas forward
Tune direction constantly based on real player feedback, playtests, data, and community sentiment
Collaborate hands‑on with designers and artists—testing ideas daily, jamming on mechanics, and pushing toward clarity
Set simple, actionable creative targets your team can hit quickly
Help coach and grow a high‑velocity, low‑ego creative culture
Actively use (and encourage) AI‑powered tools that help the team ship faster and experiment more
Partner with leadership to make sure the experience grows in the right direction—mechanically, socially, and creatively
Keep features lean, impactful, and tightly tuned to player behavior
Work with the broader team to ensure monetization fits the social/party nature of the experience
Stay on top of trends in social games, party games, UGC systems, and online multiplayer behaviors
Requirements:
Hands‑on experience taking a game from concept to launch
Strong level design background—able to guide, evaluate, and evolve levels that drive social fun, surprise, and replayability
A portfolio that shows strong creative direction in multiplayer, social, or systemic games (party games, social sandboxes, light‑chaos co‑op, etc.)
Deep intuition for what makes a moment shareable, clippable, or viral
Experience moving fast with small cross‑functional teams
Strong creative taste paired with the humility to pivot quickly based on playtest results
Clear communicator who can rally a team around a simple, focused vision
Comfort with live‑ops iteration cycles and player‑driven decision‑making
Passion for gaming, experimentation, and trying bold ideas early
What we offer:
Fully remote position
open to applicants from North America and Europe
Competitive base salary based on geography
Comprehensive benefits package
Monthly stipend for AI tooling, learning & development expenditures