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For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. We have a small core tech team, so you will interact with multiple departments, game systems and pipeline technologies. As a core tech programmer at Naughty Dog, you will experience total project ownership: talk directly to the artists and designers, devise and build the technology they use. You will experience varied and challenging responsibilities requiring a high level of adaptability and a taste for discovering cutting-edge technologies.
Job Responsibility:
Tackling complex problems: Design, develop, and support technology in our production pipeline from DCC tools, throughout our asset management and conditioning pipeline, down to the supporting runtime game systems
Work with and enable artists and designers to create incredible assets throughout all stages of production, with an eye on constantly improving creation workflows, user experience, and performance of our tools and technologies
Navigate and constantly improve an extensive code base
Responsibilities may evolve based on needs
Requirements:
Minimum of 3 years working in the video game industry
Minimum of 1 shipped AAA game
B.S. in Computer Science and/or Mathematics or equivalent work experience
Excellent 3D math skills (especially linear algebra and vector math)
Extensive experience in creating one or more of the following PC applications in C++ or C#: level editor, art prototype catalogue/database, animation/cinematic editor, material/shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software
Experience with PC application programming
Nice to have:
Experience with console programming
Experience with databases and query optimizations
Experience with a scripting language
Experience using DCC applications
What we offer:
eligible for additional compensation packages that includes annual bonus and other incentive plans