CrawlJobs Logo

Cinematic Director

snail.com Logo

Snail Games

Location Icon

Location:
United States , Beverly Hills

Category Icon

Job Type Icon

Contract Type:
Not provided

Salary Icon

Salary:

125000.00 - 180000.00 USD / Year

Job Description:

We are seeking a Cinematic Director to define and elevate real-time cinematic storytelling across multiple Unreal Engine projects. This role operates within the Art Center as a cross-project domain authority responsible for shaping cinematic standards, guiding mocap-driven execution, and delivering high-impact narrative sequences. This is not a project-embedded production role. You will work across teams to evaluate cinematic execution, identify weaknesses, propose solutions, establish scalable workflows, and step in hands-on when critical execution is required. You will collaborate closely with design, engineering, and external mocap partners to shape compelling in-game storytelling experiences. You are also expected to actively explore and leverage emerging AI-assisted production tools to accelerate previs, editorial iteration, and concept validation. This includes using AI to rapidly prototype narrative ideas, test visual approaches, and improve pipeline efficiency where appropriate. AI is viewed as a production accelerator, not a replacement for craft.

Job Responsibility:

  • Define and elevate real-time cinematic standards across multiple Unreal Engine projects
  • Lead in-engine cinematic execution using Unreal Sequencer
  • Direct motion capture shoots in collaboration with external mocap studios and internal teams
  • Translate narrative goals into compelling shot composition, pacing, and emotional beats
  • Independently edit and finalize cinematic sequences end-to-end
  • Monitor cross-project cinematic health and proactively identify risks or workflow inefficiencies
  • Develop clear solution proposals before escalation to senior leadership
  • Establish scalable pipelines for integrating mocap performances into Unreal
  • Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)
  • Step in hands-on during high-priority or high-risk moments to stabilize execution
  • Operate with delegated authority from the Senior Director of Art within the cinematic domain
  • Comfort experimenting with AI-assisted production tools to optimize creative workflows and validate concepts quickly

Requirements:

  • Proven experience directing or leading real-time cinematics within Unreal Engine
  • Strong proficiency with Unreal Engine (UE4 or UE5), including Sequencer
  • Demonstrated ability to edit narrative sequences with strong pacing and emotional clarity
  • Experience working with motion capture performance integration
  • Ability to operate independently and propose actionable solutions to ambiguous problems
  • Comfort providing cross-team feedback and influencing without relying on large reporting structures
  • Strong organizational skills for planning shoots, timelines, and execution phases
  • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5

Nice to have:

  • Experience building cinematic pipelines from early-stage foundations
  • Experience collaborating with distributed or international teams
  • Familiarity with virtual production workflows
  • Background in both game cinematics and interactive narrative experiences
  • Experience integrating cinematics into gameplay systems
  • Experience leveraging AI tools for previs, narrative prototyping, or editorial acceleration
What we offer:
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Additional Information:

Job Posted:
February 19, 2026

Employment Type:
Fulltime
Work Type:
Remote work
Job Link Share:

Looking for more opportunities? Search for other job offers that match your skills and interests.

Briefcase Icon

Similar Jobs for Cinematic Director

VFX Director

Our team is currently looking for a talented Director, VFX Supervisor. This role...
Location
Location
United States of America , Woodland Hills
Salary
Salary:
134000.00 - 247900.00 USD / Year
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • 12+ years’ experience creating real-time and pre-rendered cinematics
  • An intimate knowledge of Call of Duty, their associated lore, characters, and history
  • An intimate working knowledge of the Pre-Render and In-Game Cinematics core pipeline
  • A basic understanding of IW’s proprietary engine
  • Ability to adapt to various art styles
  • Strong communication, negotiation, and leadership skills
  • Strong Knowledge of multiple scripting languages, development practices, and asset deliverable pipeline architecture
  • Expert knowledge of real-time VFX workflows and tools (e.g., Unreal Engine Niagara, Houdini, Maya, EmberGen, or proprietary tech)
Job Responsibility
Job Responsibility
  • Collaborate with the project director, production staff, and department leads to help achieve the creative vision of the project while staying within the technical, resource, and budget limitations
  • Be aware of, and communicate to leadership and game team leadership any blocking issues or potential technical problems before they negatively affect production schedules
  • Be an envoy for any technology transfer requested by the game teams
  • Define the visual effects style and quality bar for in-game cinematics and narrative sequences
  • Partner with the Cinematics Director, Art Director, and Narrative team to ensure all VFX align with IW’s artistic vision and emotional tone
  • Work within the established art styles of our wide-ranging IPs
  • Lead creative reviews and provide actionable feedback to internal and external artists to maintain consistency
  • Drive innovation in real-time effects, blending traditional cinematic techniques with the latest engine technology
  • Oversee the creation and integration of VFX in real-time engines (Unreal Engine, proprietary tools, etc.)
  • Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics
What we offer
What we offer
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • Relocation assistance
  • Fulltime
Read More
Arrow Right

Cinematic Animator

As a Regular Cinematic Animator, you will be part of the team responsible for cr...
Location
Location
United Kingdom , Nottingham
Salary
Salary:
Not provided
jobs.360resourcing.co.uk Logo
360 Resourcing Solutions
Expiration Date
December 31, 2027
Flip Icon
Requirements
Requirements
  • 2+ years’ experience as a cinematic animator
  • Excellent understanding of cinematics, narrative and character development
  • Ability to improve shots through full performance captured data
  • Understanding of Maya
  • Strong keyframe skills
  • Solid understanding of the core principles in animation with the ability to adapt to different animation styles
  • Good working knowledge of UE5 and the cinematic toolset
  • Ability to communicate effectively cross-department, and relay feedback in an appropriate manner
  • Strong passion for games
  • Excellent understanding of production procedures and software employed in the team
Job Responsibility
Job Responsibility
  • Breaking down scripts to deliver the narrative cinematics and scripted events
  • Closely collaborating with the narrative team to ensure cinematics hit key story beats
  • Working closely with the Animation Director and Lead Cinematic Animator and the wider cinematics team to realise motion captured and key framed animations to a world class cinematic level
  • Delivering on high quality cinematic animations at every stage of the pipeline, from the initial concept to final polish and implementation into UE5, and leveraging your experience with cinematics from TV, film, and games, to maintain the highest quality at all stages
  • Track and review your work in our project management software
  • Regularly communicating with production and your leads to maintain schedules and deliver to deadlines
  • There may be times when the business requires you to attend mocap shoots or training
  • Building good communication bridges with other disciplines to facilitate the creation of the best possible cutscenes
What we offer
What we offer
  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Relocation support to Nottingham, UK (if required)
  • Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
  • Annual pay reviews
  • Company pension contribution that increases with service
  • Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
  • Clear career progression within Dambuster Studios
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Vibrant, modern city centre location with good transport links
  • Fulltime
Read More
Arrow Right
New

Senior Real-Time Cinematic Artist

Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art C...
Location
Location
United States , Beverly Hills
Salary
Salary:
90000.00 - 120000.00 USD / Year
snail.com Logo
Snail Games
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Shipped at least one video game title
  • Professional experience creating real-time cinematics, previs, cinematic layout, or game trailers
  • Strong Unreal Engine experience, especially Unreal Sequencer
  • Experience with Maya/Motionbuilder
  • Strong cinematic eye for camera, staging, timing, scale, composition, and continuity
  • Ability to turn rough direction into clear, reviewable in-engine shot passes
  • Experience building shots with existing assets, temp animation, and unfinished environments
  • Ability to evaluate shot feasibility and communicate dependencies clearly
  • Strong organization across shot lists, sequences, versions, exports, review notes, dependencies, and follow-ups
  • Portfolio or reel showing cinematic camera work, layout, previs, or real-time sequence construction
Job Responsibility
Job Responsibility
  • Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director
  • Create camera animation and shot layouts in Unreal Sequencer
  • Turn storyboards, references, and rough direction into reviewable in-engine sequences
  • Build fast previs/layout passes using available environments, temp assets, and placeholder animation
  • Explore camera language, staging, timing, scale, and shot feasibility
  • Identify which shots are production-safe, technically feasible, or reference-only
  • Export rough cuts, playblasts, and review passes for creative feedback
  • Keep shots, versions, Sequencer files, naming conventions, and review exports organized
  • Track shot status, dependencies, blockers, and follow-ups so cinematic work stays visible and actionable
  • Partner with animation, VFX, lighting, design, technical art, and production to flag dependencies and risks
What we offer
What we offer
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match
  • Fulltime
Read More
Arrow Right

Lighting Artist

The Lighting Artist is responsible for creating beautiful, atmospheric lighting ...
Location
Location
United Kingdom , Nottingham
Salary
Salary:
Not provided
jobs.360resourcing.co.uk Logo
360 Resourcing Solutions
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • A strong eye for visual quality, composition, and colour theory
  • An understanding of how lighting can elevate the game by providing a strong atmosphere and emotional impact
  • Good knowledge of technical limitations and how to work within them
  • At least 2 years’ experience in the PC and/or console games industry
  • Experience with Unreal Engine or similar
  • Good knowledge and understanding of 3D art tools
  • Ability to create skies that adhere to technical requirements and artistic aspiration
Job Responsibility
Job Responsibility
  • The creation of atmospheric lighting throughout all stages of world development, in close collaboration with the Environment Art and Level Design teams
  • Working with the Cinematics group to validate shot choices and give qualitative guidance on lighting considerations
  • Final delivery of lighting in cinematics
  • Collaborating closely with the Art Director and Technical Art Director to understand and uphold the visual style and direction for lighting, within technical constraints
  • Working with the Tech Art and Core Tech teams to solve challenging technical lighting problems
  • Understanding game design and artistic requirements and being able to propose and execute solutions that elevate both
  • Shot composition, lighting and rendering of key art and marketing shots when required
What we offer
What we offer
  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Relocation support to Nottingham, UK (if required)
  • Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
  • Annual pay reviews
  • Company pension contribution that increases with service
  • Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
  • Clear career progression within Dambuster Studios
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Vibrant, modern city centre location with good transport links
  • Fulltime
Read More
Arrow Right

Producer – Generalist

Elsewhere Entertainment is looking for a Producer to join the development of a n...
Location
Location
Poland , Warsaw
Salary
Salary:
Not provided
activision.com Logo
Activision
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Proven experience (5 years +) in Production or Project Management in the Games
  • Strong understanding of game development pipelines, particularly the art, audio, and engineering aspects of final polish
  • Strong communication skills with the ability to lead multiple teams
  • A track record of helping ship software products in rapid development cycles
  • The ability to build regular reports of key actions and risks at different levels of detail
  • The ability to collaborate and thrive as part of a creative team
  • Creativity in problem solving and a positive, respectful team-first attitude
  • Organization methods and the capability to meet agreed timelines
  • Comfort with self-critique and accepting outside feedback
Job Responsibility
Job Responsibility
  • Overseeing and managing the post-process pipeline, including final art passes (color grading, cinematics, VFX polish, lighting tweaks, UI, audio mixing and mastering
  • Collaborating closely with Art Directors, Technical Artists, Audio Directors, Engineers, and QA Leads to define and execute post-process goals
  • Facilitating communication and acting as a central point of contact for all post-process-related tasks
  • Anticipating and identifying potential roadblocks, proactively developing solutions to keep the project on track
  • Working with teams to overcome problems, improve product quality and stay on track
  • Developing and managing realistic schedules for all post-process activities, ensuring timely delivery within budget constraints
  • Tracking progress, identifying deviations, and implementing corrective actions as needed
  • Providing regular updates to stakeholders on the status of post-process milestones
  • Identifying and mitigating risks associated with post-process, including technical challenges, scope creep, and resource constraints
  • Developing contingency plans to address unforeseen issues
Read More
Arrow Right

Videographer

This position is responsible for capturing a wide variety of content for all med...
Location
Location
United States , Las Vegas
Salary
Salary:
Not provided
ufc.com Logo
UFC
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Bachelor's degree or equivalent work experience
  • Minimum 5 years’ professional experience shooting a wide variety of content for all media platforms, in both field and studio environments
  • Ability to work both independently and collaboratively on multiple projects simultaneously in a fast-paced environment with tight deadlines
  • Must be knowledgeable about the latest cinematography techniques and visual trends
  • Strong organizational skills and attention to detail required
  • Ability to communicate effectively orally and in writing is required
  • Must be discreet and trustworthy with access to sensitive information and projects
Job Responsibility
Job Responsibility
  • Creates high-end visual styles using lighting and camera techniques for high-profile shoots in field and studio settings
  • Shoots for a wide array of projects, from long-form documentaries, interview shows, and studio-based series, for linear television networks and our own OTT service, UFC Fight Pass
  • Shoots stylized footage for promotional and product spots, show opens, features, trailers, sizzle reels, branded content, and more
  • Directs lighting design and set-up for shoots of various types and sizes
  • Captures cinematic documentary footage at UFC live events and various locations
  • Works closely with producers, directors, writers, editors, and other shooters on collaborative projects
  • Continually learns and stays ahead of the latest in camera and lighting techniques and technology
  • Works an irregular schedule, including nights, weekends, and holidays, with extensive travel
Read More
Arrow Right

Lighting Artist, Cinematic

As a Cinematic Lighting Artist, you will collaborate with concept artists, anima...
Location
Location
United States
Salary
Salary:
Not provided
naughtydog.com Logo
Naughty Dog
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • A minimum of 2 years’ experience in Games or Animation/VFX/Film
  • Has shipped a AAA game or equivalent
  • Excellent understanding of direct/indirect light, color-theory, exposure, contrast
  • Outstanding understanding of shading/materials and the relationship with lighting
  • Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment
  • Demonstrated expertise in industry standard software such as Autodesk Maya
  • Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve
  • Strong problem-solving skills and a dedicated attention to details
  • Excellent time management and organizational skills
  • Ability to work with minimal direction
Job Responsibility
Job Responsibility
  • Develop lighting schemes for characters and environment working closely with Directors and the Concept Art team
  • Collaborate with the Level Lighting team to establish smooth integration of in-game cinematics with gameplay
  • Collaborate with multiple departments to determine that the in-game cinematics run within the memory budget without sacrificing the look
  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
  • Additional responsibilities may be assigned as needed
What we offer
What we offer
  • medical
  • dental
  • vision
  • matching 401(k)
  • paid time off
  • wellness program
  • employee discounts for Sony products
  • bonus package
Read More
Arrow Right

Crowd Technical Director

The main focus of the position will be to create crowd simulations for our CG sc...
Location
Location
Canada , Vancouver
Salary
Salary:
100300.00 - 128300.00 CAD / Year
disney.com Logo
Disney
Expiration Date
Until further notice
Flip Icon
Requirements
Requirements
  • Strong knowledge of Houdini Software
  • Exceptional problem-solving skills with the ability to address technical and artistic challenges
  • In-depth understanding of cinematic principles and composition
  • Background working on high end VFX or animated feature-film productions
  • Experience working with motion capture and/or clip-based animation
  • Proficiency with Linux
  • Excellent communication skills
  • Ability to work under pressure and to strict deadlines whilst maintaining a high quality output
Job Responsibility
Job Responsibility
  • Choreograph the motion and behaviour of crowds in shots, meeting the artistic direction of the show supervisor
  • Manage the motions and cycles used on your show, including creating blending cycles
  • Assist in developing efficient workflows within Houdini, including creating and modifying internal HDAs
  • Creatively use existing motion and character variations to create visual diversity within a crowd
  • Troubleshoot technical issues within Houdini and the wider pipeline
  • Work with Production and your lead to meet the show deadlines
  • Communicate with artists across disciplines to work effectively as part of the wider show team
  • Attend dailies to present your work and receive feedback from the show supervisor
  • Collaborate within the crowd team, sharing knowledge and contributing to the development of the department
What we offer
What we offer
  • A full range of medical, financial, and/or other variable pay or benefits
  • Fulltime
Read More
Arrow Right