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Audio Programmer

Poland, Warsaw · Job Posted March 21, 2026
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Job Description

Elsewhere Entertainment is looking for an Associate/ Mid Audio Programmer to join the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining. As a member of the Engine & Tools department, you’ll help design interactive audio systems, create tools, pipelines, and optimize performance for our game. You’ll craft a unique soundscape. Shaping from an early stage all the way to the release, taking true ownership of core parts of the game's sonic layer. As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Job Responsibility

  • Working with sound designers to define the interactive audio systems needed to create the soundscape for game features
  • Helping designing efficient tools and pipelines that enable the sound design team to populate the game with content and author a dynamic soundscape
  • As part of the engine team, providing clear APIs that allow other engineering teams to integrate and interact with audio systems while ensuring performance and scalability
  • Monitoring and managing the low-level behavior of audio systems, ensuring they stay within CPU, RAM, and streaming budgets
  • Contributing proactively and independently as part of a collaborative team

Requirements

  • Demonstrated experience working on game engine code, ideally with experience with audio systems and middleware
  • Strong knowledge of C++ and performance-sensitive design
  • Ability to balance design simplicity with optimization requirements
  • Strong communication skills, including collaboration with non-technical team members
  • Understanding of workflow challenges faced by designers, and a willingness to collaborate on solutions to address them
  • Able to work independently while contributing as an engaged and collaborative member of the team
  • Proactive approach to problem-solving, with a positive and respectful team-focused attitude
  • Interest in working closely with artists and collaborating on audio-related systems
  • Openness to self-reflection and receiving feedback from others
  • Interest in and understanding of modern video games and player experiences

Nice to have

  • Knowledge of audio systems or middleware (e.g., Wwise, FMOD, or similar tools)
  • Experience working with the engine codebase of more than one game engine
  • Experience contributing to the shipment of a AAA commercial game title

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