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Art Producer

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Supercell

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Location:
Finland , Helsinki

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

We’re looking for an Art Producer to join the mo.co team in Helsinki to help us deliver amazing game content for our players. As an Art Producer, you’ll be at the heart of our content production, working closely with artists and other disciplines to deliver high-quality game content across every update. You’ll manage the entire content pipeline - from concept through implementation - ensuring that everything comes together at the right time and characters, environments, VFX, animations, and all other art assets are delivered smoothly, efficiently, and to an exceptional standard.

Job Responsibility:

  • Oversee and manage the full content production pipeline, including scheduling, task prioritization, milestone setting, and progress tracking
  • Maintain clear, consistent communication within the content team and across all relevant internal and external stakeholders
  • Handle all aspects of outsource management from contracts, budgets and invoices to partner communication and the overall relationship
  • Collaborate with other disciplines to define realistic deadlines, align on content needs, and allocate art resources effectively
  • Troubleshoot and resolve art or content-related issues in partnership with the development team
  • Identify and implement strategies that improve efficiency, clarity, and workflow within the content production process

Requirements:

  • Professional experience in art/content production, ideally within the mobile games industry
  • Strong understanding of game art creation and content design principles
  • Excellent organizational and project management skills
  • Strong communication abilities and leadership mindset
  • Passion for mobile games and a drive to deliver high-quality, player-facing content

Nice to have:

  • Experience coordinating multiple art disciplines such as character art, environment art, VFX and animation
  • Familiarity with live-service pipelines and update cadences
  • Knowledge of tools commonly used in game art/content workflows (e.g., Maya, Blender, Photoshop)
  • Experience collaborating with external partners or outsourcing vendors
  • Appreciation for player experience and how art/content contributes to gameplay clarity and quality
What we offer:

Relocation support

Additional Information:

Job Posted:
January 04, 2026

Employment Type:
Fulltime
Work Type:
On-site work
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