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The Clash Royale team moves fast. A lot of art ships every season: characters, skins, UI, campaigns. Making sure it all lands on time, at quality, without burning anyone out, is no small thing. We're looking for an Art Lead to be the person who makes that machine hum. Not someone standing at the side tracking spreadsheets, but someone in the middle of it, working shoulder to shoulder with artists, designers, and external studios to keep production moving and continuously finding ways to do it better. The role spans Helsinki and Shanghai, which means good communication isn't just nice to have, it's the job. If you're the kind of person who gets satisfaction from a well-run pipeline as much as from a beautiful piece of art landing in-game, you'll feel right at home here.
Job Responsibility
Own the art production pipeline end to end, from planning and scheduling through to final delivery, making sure the team always knows what's coming and when
Work closely with artists, game designers, and producers across Helsinki and Shanghai to keep art flowing smoothly across every update and season
Manage relationships with external art studios and contractors, giving clear direction, maintaining quality, and building partnerships that scale
Spot bottlenecks before they become problems and drive practical improvements to how the team works, without overcomplicating things
Keep a close eye on quality, cost, and timelines, knowing when to push and when to protect the team
Make sure everyone who needs to know what's happening actually knows, internally and externally
Requirements
Experience in art production, ideally in the mobile game industry or another fast-paced live content environment
A solid understanding of game art and what it takes to produce it well, from concept through implementation
Strong project management skills and a natural ability to keep multiple things moving at once without losing sight of the details
Experience working with and directing external studios or contractors
Clear, confident communication, especially across time zones and between disciplines that don't always speak the same language
Comfort in a high-trust, low-process environment where you own outcomes rather than waiting to be told what to do
Strong art taste and visual judgment to serve as the go-to art person across workstreams — able to give meaningful creative feedback to external partners and confidently hold the quality bar, not just logistical direction
Nice to have
Familiarity with the Clash Royale art style and what makes it distinct
Experience managing production across multiple locations or studios simultaneously
A background that bridges art and production, whether you started as an artist or came up through production with a strong visual eye
Familiarity with the Chinese creative industry and art outsourcing landscape — whether through working with Chinese art studios, local production experience, or Mandarin language skills that make collaboration with local partners easier