This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
Clash of Clans is one of the most recognisable games ever made. We want to keep it that way, and then some. Clash is growing beyond the game, showing up in trailers, campaigns, toys, and collaborations. The visual identity has to stretch to cover all of it, stay true to what players love, and still feel fresh. We're also modernising how we make things: pipelines are evolving, our content production is scaling, and we're working more closely with external partners than ever before. We need someone who can own this at a strategic level. Someone who sets the vision, builds the conditions for great work, and steers the IP with confidence across every surface it touches.
Job Responsibility
Define and evolve the visual direction of Clash across the game, cosmetics, and wherever else the IP lives
Set the standard for style and brand fit across in-game art, marketing, trailers, toy lines, campaigns, and entertainment partners
Partner with game design, product, and marketing leadership
Mentor and support Clash artists
Shape the roadmap for modernising Clash pipelines
Represent art at a senior level across the business
Requirements
A strong track record leading art direction on stylised games
Mobile and live-service experience is a big plus
Deep IP and brand instincts
Leadership experience on a highly collaborative senior art teams
Strategic experience managing outsourcing pipelines and external partners at scale
Comfort operating in a low-process, high-trust environment
Nice to have
Experience with cosmetics economies or large seasonal content pipelines
Experience bridging game art strategy and marketing/UA: key art, trailers, social
Familiarity with Clash (as a player or from prior work) and a feel for how it's evolved