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Seniors Artists play a very important role in the art team. They often take on the most complex of art creation tasks on projects, and their role extends to beyond creation of art. They help with the study and interpretation of client specifications and requirements, create queries for the client, do first level artistic check of the work done by artists, troubleshooting etc. The Senior Artist position is a key stepping stone to higher roles such as Art Lead and Specialist. The role therefore has not only art creation responsibilities, but it also has elements of responsibilities from higher roles – such as those related to work estimation or first level review of the work of peers and juniors.
Job Responsibility:
Study and interpret client brief and specifications to arrive at a clear understanding of work requirement
Assist in effort estimation for new work
Contribute to the pre-production work by collecting relevant references, creating checklists, formulating queries for clients etc.
Help establish clarity in asset creation workflow for a project by creating the sample asset
Create high quality error free 3D assets as per client’s specifications
Deliver files as per client specifications / best practices with regard to file naming, folder structure etc.
Undertake the creation of benchmark assets for a project
Provide direction / guidance to artists on the team. If required, do a first level check of their work to ensure adherence to artistic and technical requirements
Help with troubleshooting on the project
Actively participate in team meetings. Provide ideas and suggestions that can contribute to project success. Identify risks and raise red flags accordingly
Regularly and clearly communicate status of their work, and that of any artists in their charge, to the Lead and the PM
Ensure that the work of self, and that of artists in their charge, is completed within the budgeted effort
Requirements:
Excellent 3D environment creation skills
High degree of proficiency in the use of industry standard software like Maya, Max, Photoshop and zBrush
Hands on experience working with software like Substance Painter, Substance Designer, Blender
Strong knowledge of Game Art pipeline, Realtime shaders and engines like Unreal and Unity
Strong attention to detail
Good communication skills – verbal and written
Self-starter
Team player
At least 5 years of experience in creating 3D art assets for AAA titles
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