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The 3D Experience Group sits within Human Interface Design and helps shape how GM's digital experiences come to life across the user interface. As a 3D Artist, you will create visual concepts, explore design directions, and partner with UI designers and stakeholders to turn ideas into production-ready assets and design intent documentation. This role is rooted in 3D CGI production, with opportunities to create both 3D and 2D outputs based on project needs. You will support multiple GM brands and contribute across many areas of the in-vehicle user experience, making curiosity, adaptability, and strong creative judgment essential.
Job Responsibility
Create visual concepts for user interface features and experiences
Partner with UI designers and stakeholders to rapidly iterate on ideas that are both compelling and feasible
Refine concepts into high-quality visuals that guide final asset production
Produce production-ready assets and supporting design intent documentation
Create 3D and 2D deliverables based on program and project needs
Help maintain asset libraries to drive consistency, quality, and reuse across programs
Contribute to concept development across GM brands and multiple areas of the user experience
Requirements
3+ years of experience in 3D art, visualization, motion, or related digital design work
Strong foundation in 3D visual design and CGI production, with a portfolio demonstrating concept development, visual storytelling, and high-quality execution
Ability to take work from early concept through polished, production-ready output that guides downstream production
Proficiency in at least one major 3D workflow, such as Blender, Maya, or a similar platform, with experience in low poly modeling, texturing, and visualization workflows
Experience using post-production tools such as Nuke, After Effects, Photoshop, or equivalent software to create static 2D imagery, animation, and real-time 3D outputs
Strong visual judgment, collaboration skills, and an organized, self-directed approach to managing work, assets, and feedback
Nice to have
Automotive visualization experience, especially digital vehicle representation or in-cabin experiences
Ability to create a wide range of visual outcomes, including realistic, stylized, emotional, and informative work
Flexibility to adapt across tools and workflows to achieve the strongest creative result
Understanding of how concept work bridges early ideation and production-ready asset creation
Versatility, strong taste, and sound creative judgment across both 3D and 2D visual work