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Technical Artist United States Jobs (On-site work)

2 Job Offers

Lighting Artist / Technical Director
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Join ILM’s award-winning Interactive team as a Lighting Artist/TD in San Francisco. Leverage 5+ years of AAA or VFX experience to craft stunning real-time lighting in Unreal Engine, blending artistic vision with technical expertise. Design immersive environments for VR and location-based experien...
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United States , San Francisco
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Salary
103812.00 - 132930.00 USD / Year
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Disney
Expiration Date
Until further notice
Technical Artist - High Moon Studios
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Join High Moon Studios as a Technical Artist in Carlsbad, CA. We seek a 5+ year veteran to bridge art and engineering, creating pipelines and optimization tools for AAA content. Expertise in Python, C++, Maya, Houdini, and Substance Designer is key. Enjoy top benefits including 401(k) match, pare...
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United States of America , Carlsbad
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29.81 - 55.14 USD / Hour
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Activision
Expiration Date
Until further notice

About the Technical Artist role

Technical Artist jobs sit at the dynamic intersection of art, engineering, and production, serving as a critical bridge that ensures creative vision is realized within the technical constraints of real-time engines. Professionals in this role are the problem-solvers who enable artists and designers to work efficiently while maintaining high visual fidelity and performance standards. A Technical Artist’s core mission is to optimize the content creation pipeline—designing, building, and maintaining tools that automate repetitive tasks, enforce asset standards, and streamline workflows across disciplines like modeling, animation, lighting, and visual effects.

Common responsibilities span a wide spectrum. Technical Artists often develop proprietary scripts and plugins using languages such as Python, C#, or C++ to expedite asset import, export, and validation. They create and manage complex asset templates, shaders, and material setups that balance visual quality with runtime performance. A significant portion of the role involves performance profiling: analyzing memory, CPU, and GPU budgets, advising artists on LOD (level of detail) strategies, texture compression, and streaming guidelines to ensure content runs smoothly on target hardware. They also troubleshoot day-to-day production issues, offering hands-on support to art teams, and maintain thorough technical documentation that communicates best practices across departments. In many studios, Technical Artists collaborate closely with engineers to diagnose rendering bottlenecks and with designers to prototype new visual features.

The typical skill set for Technical Artist jobs requires a hybrid background. A strong candidate possesses deep familiarity with Digital Content Creation (DCC) tools like Maya, 3ds Max, Blender, Houdini, or Substance Designer, alongside a solid grasp of real-time engine architecture, commonly in Unreal Engine or Unity. Proficiency in scripting and object-oriented programming is essential for tool development. Perhaps most importantly, a Technical Artist must understand the trade-offs between visual quality and performance—knowing how an authoring decision in a DCC tool will impact runtime cost. Excellent communication skills are paramount, as the role demands translating complex technical constraints into actionable guidance for artists and explaining artistic needs to engineers. Adaptability and a proactive, analytical mindset are also highly valued, as production environments require quick iteration and creative problem-solving.

In summary, Technical Artist jobs are ideal for those who enjoy working at the crossroads of creativity and technology, building the underlying systems that empower teams to create stunning, optimized interactive experiences. This profession is essential in game development, virtual production, and any field where real-time 3D content must be both beautiful and performant.