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Technical Artist United States Jobs

10 Job Offers

Lighting Artist / Technical Director
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Join ILM’s award-winning Interactive team as a Lighting Artist/TD in San Francisco. Leverage 5+ years of AAA or VFX experience to craft stunning real-time lighting in Unreal Engine, blending artistic vision with technical expertise. Design immersive environments for VR and location-based experien...
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United States , San Francisco
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Salary
103812.00 - 132930.00 USD / Year
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Disney
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Technical Artist - High Moon Studios
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Join High Moon Studios as a Technical Artist in Carlsbad, CA. We seek a 5+ year veteran to bridge art and engineering, creating pipelines and optimization tools for AAA content. Expertise in Python, C++, Maya, Houdini, and Substance Designer is key. Enjoy top benefits including 401(k) match, pare...
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United States of America , Carlsbad
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29.81 - 55.14 USD / Hour
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Activision
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Technical Artist - Generative AI R&D
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Join our Los Angeles team as a Technical Artist specializing in Generative AI R&D. You will create photorealistic imagery and motion content using ComfyUI, Python, and advanced AI architectures like DiT. This role requires 5+ years of experience, a strong artistic eye, and expertise in Photoshop ...
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United States , Los Angeles
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60000.00 - 140000.00 USD / Year
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Magnopus
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Technical Artist
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Join our team as a Technical Artist on a long-term contract in Boca Raton. You will develop and optimize 3D assets in Unity for a healthcare education platform, balancing visual quality with performance for lower-end hardware. The role requires proficiency in Unity workflows, Autodesk Maya/3ds Ma...
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United States , Boca Raton
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Not provided
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Robert Half
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Senior Technical Artist
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Join Disbelief as a Senior Technical Artist in Boston or Chicago. Bridge art and engineering to solve performance challenges and build tools in Unreal Engine. Leverage 5+ years of AAA experience to mentor teams and drive visual quality. Bring your shipped-title expertise to a key leadership role.
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United States , Chicago, IL or Boston, MA
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Salary
100900.00 - 122000.00 USD / Year
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Disbelief
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Technical Artist
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Join Disbelief in Chicago as a Technical Artist, bridging art and engineering for AAA game development. Utilize your scripting, rendering, and pipeline expertise to solve technical challenges and enhance visual quality. This full-time role requires a strong portfolio and 1+ years in game dev. Be ...
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United States , Chicago
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83000.00 - 100000.00 USD / Year
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Disbelief
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Technical Artist
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Join our team in Los Angeles as a Technical Artist, bridging art and engineering. You will optimize workflows in Unreal, create custom tools, and ensure high-performance content. We offer mentorship, generous healthcare, and a collaborative, fast-paced environment.
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United States , Los Angeles
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80000.00 - 130000.00 USD / Year
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Magnopus
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Technical Artist
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Join Luma's Applied team as a Technical Artist in Palo Alto. Bridge frontier AI research and creative application, defining production workflows and fine-tuning strategies. You'll architect ComfyUI pipelines, implement LoRA techniques, and ensure exceptional aesthetic quality for millions of crea...
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United States , Palo Alto
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125000.00 - 250000.00 USD / Year
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Luma AI
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Technical Artist
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Join a premier gaming studio as a Technical Artist for a 6-12 month remote contract. Utilize your 5+ years of experience in AAA/mobile games, expertise in Maya, Python, and Unreal Engine to build foundational pipelines and tools. This West Coast role offers competitive benefits including medical ...
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United States , Los Angeles
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47.00 - 62.00 USD / Hour
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Onward Search
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Technical Artist
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Join a premier gaming studio as a Technical Artist for a 6-12 month remote contract. Leverage 5+ years of experience in AAA/mobile games, with expertise in Maya, Python, and Unreal Engine. Support artists, develop pipelines, and enjoy comprehensive benefits while working West Coast hours.
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United States , Los Angeles
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Salary
47.00 - 62.00 USD / Hour
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Onward Search
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Until further notice

About the Technical Artist role

Technical Artist jobs sit at the dynamic intersection of art, engineering, and production, serving as a critical bridge that ensures creative vision is realized within the technical constraints of real-time engines. Professionals in this role are the problem-solvers who enable artists and designers to work efficiently while maintaining high visual fidelity and performance standards. A Technical Artist’s core mission is to optimize the content creation pipeline—designing, building, and maintaining tools that automate repetitive tasks, enforce asset standards, and streamline workflows across disciplines like modeling, animation, lighting, and visual effects.

Common responsibilities span a wide spectrum. Technical Artists often develop proprietary scripts and plugins using languages such as Python, C#, or C++ to expedite asset import, export, and validation. They create and manage complex asset templates, shaders, and material setups that balance visual quality with runtime performance. A significant portion of the role involves performance profiling: analyzing memory, CPU, and GPU budgets, advising artists on LOD (level of detail) strategies, texture compression, and streaming guidelines to ensure content runs smoothly on target hardware. They also troubleshoot day-to-day production issues, offering hands-on support to art teams, and maintain thorough technical documentation that communicates best practices across departments. In many studios, Technical Artists collaborate closely with engineers to diagnose rendering bottlenecks and with designers to prototype new visual features.

The typical skill set for Technical Artist jobs requires a hybrid background. A strong candidate possesses deep familiarity with Digital Content Creation (DCC) tools like Maya, 3ds Max, Blender, Houdini, or Substance Designer, alongside a solid grasp of real-time engine architecture, commonly in Unreal Engine or Unity. Proficiency in scripting and object-oriented programming is essential for tool development. Perhaps most importantly, a Technical Artist must understand the trade-offs between visual quality and performance—knowing how an authoring decision in a DCC tool will impact runtime cost. Excellent communication skills are paramount, as the role demands translating complex technical constraints into actionable guidance for artists and explaining artistic needs to engineers. Adaptability and a proactive, analytical mindset are also highly valued, as production environments require quick iteration and creative problem-solving.

In summary, Technical Artist jobs are ideal for those who enjoy working at the crossroads of creativity and technology, building the underlying systems that empower teams to create stunning, optimized interactive experiences. This profession is essential in game development, virtual production, and any field where real-time 3D content must be both beautiful and performant.