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Technical Artist Jobs

17 Job Offers

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Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight
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Canada, Montreal
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Behaviour Interactive
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Senior Technical Artist
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Antioch seeks a Senior Technical Artist to build sim-ready USD asset pipelines using Python, Houdini, and Unreal PCG. Shape robotics simulation with procedural tooling, MDL shaders, and Gaussian splatting in a US-based role.
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Antioch
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Technical Design Artist, Intern 2027
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Join ACS as a Technical Design Artist Intern in Austin, building 3D assets, materials, and VFX in Unreal Engine 5. Work with engineers on real-time visual systems, shaders, and Blueprints for defense robotics.
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Allen Control Systems
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Technical Artist
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Bedrock seeks a Technical Artist in San Francisco to build 3D content pipelines for an autonomous construction simulator. Requires 4+ years in real-time 3D, strong technical art skills, and 2+ years with Unreal Engine.
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Bedrock Robotics Inc
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Senior Technical Artist
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Elsewhere Entertainment seeks a Senior Technical Artist in Malmö to help build a new IP. Requires shipped title experience, scripting skills (Python, C++, C#), shader debugging, and PBR knowledge.
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Xboxgaming
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Senior Technical Artist (7-month contract)
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120000.00 - 155000.00 CAD / Year
Blackbird Interactive
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Technical Artist (Profiling) Fixed Term
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Avalanche Studios Group
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Technical Artist (Unreal Engine)
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Canada, Montreal
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Chewi Creative
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Lead Technical Artist / Artiste technique principal(e)
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Canada, Montreal
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NBCUniversal
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Senior / Expert Technical Artist (Frostpunk 1886)
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11 bit studios
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Junior Technical Artist (After Effects)
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Amber-Green Facilities SL
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Technical Artist - Yahtzee! With Buddies
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Scopely
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Technical UI Artist
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AMC Studio
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Technical UI Artist
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AMC Studio
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Lead Technical Artist
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Scopely
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Technical Artist
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Panteon
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Senior Technical Artist
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Senior Technical Artist role in Paris, France. You will build the studio’s first structured Tech Art pipeline using Houdini and Blender, integrating it into Unreal Engine. Key requirements include pipeline ownership, HLSL shader authoring, and mentoring one Tech Artist. This is a foundational pos...
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Gameloft
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About the Technical Artist role

Technical Artist jobs sit at the dynamic intersection of art, engineering, and production, serving as a critical bridge that ensures creative vision is realized within the technical constraints of real-time engines. Professionals in this role are the problem-solvers who enable artists and designers to work efficiently while maintaining high visual fidelity and performance standards. A Technical Artist’s core mission is to optimize the content creation pipeline—designing, building, and maintaining tools that automate repetitive tasks, enforce asset standards, and streamline workflows across disciplines like modeling, animation, lighting, and visual effects.

Common responsibilities span a wide spectrum. Technical Artists often develop proprietary scripts and plugins using languages such as Python, C#, or C++ to expedite asset import, export, and validation. They create and manage complex asset templates, shaders, and material setups that balance visual quality with runtime performance. A significant portion of the role involves performance profiling: analyzing memory, CPU, and GPU budgets, advising artists on LOD (level of detail) strategies, texture compression, and streaming guidelines to ensure content runs smoothly on target hardware. They also troubleshoot day-to-day production issues, offering hands-on support to art teams, and maintain thorough technical documentation that communicates best practices across departments. In many studios, Technical Artists collaborate closely with engineers to diagnose rendering bottlenecks and with designers to prototype new visual features.

The typical skill set for Technical Artist jobs requires a hybrid background. A strong candidate possesses deep familiarity with Digital Content Creation (DCC) tools like Maya, 3ds Max, Blender, Houdini, or Substance Designer, alongside a solid grasp of real-time engine architecture, commonly in Unreal Engine or Unity. Proficiency in scripting and object-oriented programming is essential for tool development. Perhaps most importantly, a Technical Artist must understand the trade-offs between visual quality and performance—knowing how an authoring decision in a DCC tool will impact runtime cost. Excellent communication skills are paramount, as the role demands translating complex technical constraints into actionable guidance for artists and explaining artistic needs to engineers. Adaptability and a proactive, analytical mindset are also highly valued, as production environments require quick iteration and creative problem-solving.

In summary, Technical Artist jobs are ideal for those who enjoy working at the crossroads of creativity and technology, building the underlying systems that empower teams to create stunning, optimized interactive experiences. This profession is essential in game development, virtual production, and any field where real-time 3D content must be both beautiful and performant.