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Senior Technical Artist Jobs (Hybrid work)

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Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight
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Canada, Montreal
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Not provided
Behaviour Interactive
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Until further notice
Senior Technical Artist
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Senior Technical Artist role in Paris, France. You will build the studio’s first structured Tech Art pipeline using Houdini and Blender, integrating it into Unreal Engine. Key requirements include pipeline ownership, HLSL shader authoring, and mentoring one Tech Artist. This is a foundational pos...
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Location
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Gameloft
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Until further notice

About the Senior Technical Artist role

Explore senior technical artist jobs and discover a pivotal career at the intersection of creativity and technology. A Senior Technical Artist is a crucial hybrid role, primarily within the game development, film VFX, and interactive media industries, acting as the essential bridge between artists and engineers. These professionals solve complex creative challenges with technical solutions, ensuring that stunning artistic vision is realized within the constraints of performance and real-time rendering engines. Their work empowers entire teams, streamlining workflows and enabling both art and programming departments to achieve higher quality and efficiency.

The core responsibility of a Senior Technical Artist is to develop and maintain the technical pipeline that artists use daily. This involves creating custom tools, scripts, and plugins—often using Python, C#, or visual scripting—to automate repetitive tasks and solve workflow bottlenecks. They are deeply involved in asset optimization, diagnosing and solving performance issues related to geometry, textures, materials, and lighting while fiercely championing visual fidelity. A significant part of the role is research and development, prototyping new techniques and staying abreast of the latest software and rendering technologies to keep the studio's output competitive.

Beyond technical prowess, senior professionals in these jobs are leaders and mentors. They translate complex technical requirements for artists and articulate artistic needs to engineers, requiring exceptional communication and diplomacy. They establish best practices, create documentation, and guide junior technical artists. Their day-to-day tasks can span a vast array of domains including shader development, rigging, animation state machines, visual effects (VFX) implementation, and user interface (UI) art integration, depending on the project's needs.

Typical skills and requirements for senior technical artist jobs include a strong foundation in both art principles and software engineering. Candidates usually possess 5+ years of experience, a portfolio demonstrating technical problem-solving and tool creation, and deep expertise in industry-standard engines like Unreal Engine or Unity. Proficiency in scripting languages, a comprehensive understanding of real-time rendering pipelines, 3D mathematics, and experience with version control systems are standard. A successful candidate blends an artistic eye with a programmer's logic, making them one of the most versatile and sought-after roles in creative technology. Pursuing senior technical artist jobs means stepping into a leadership position where you define the technical art vision and directly shape the quality and feasibility of groundbreaking interactive experiences.