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Game Designer Jobs (Hybrid work)

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Qa analyst
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United Kingdom , Oxford; Warwick
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Rebellion
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Lead Systems Designer – Logistics & Automation
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United States , Los Angeles Area
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125000.00 - 175000.00 USD / Year
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Snail Games
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UI/UX Artist
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France , Paris
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Madbox
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Associate Game Designer (Technical)
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United States , Santa Monica
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37.00 - 57.00 USD / Hour
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Naughty Dog
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Senior Sound Designer
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140800.00 - 164000.00 USD / Year
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Naughty Dog
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Expert Level Designer (Single Player)
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Canada , Toronto
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147000.00 - 186000.00 CAD / Year
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Activision
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UX Designer
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Canada , Quebec City
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DesignX Community
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UI Technical Designer
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United States , Santa Monica
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123800.00 - 154700.00 USD / Year
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Naughty Dog
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Senior UI Artist
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United States , Santa Monica
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145100.00 - 181400.00 USD / Year
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Naughty Dog
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Senior Gameplay Animator
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United States , Santa Monica
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139000.00 - 173800.00 USD / Year
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Naughty Dog
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Game Economy Designer
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Germany , Berlin
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Kolibri Games GmbH
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Game Designer
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Romania , Bucharest
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AMC Studio
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Senior Game Designer
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United Kingdom , Royal Leamington Spa
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Playground Games
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Producer
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United Kingdom , Royal Leamington Spa
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Playground Games
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Motion Designer
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United Kingdom , Royal Leamington Spa
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Playground Games
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Lead Gameplay Designer
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United Kingdom , Royal Leamington Spa
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Playground Games
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Game Designer
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United Kingdom , Royal Leamington Spa
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Playground Games
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Junior Game Developer
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France , Annecy
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Madbox
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Senior Animator
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Sweden , Stockholm
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EveryMatrix
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Game Designer
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Spain , Valencia
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Digital Sun Games
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Explore the creative and technical world of game designer jobs, where imagination meets interactive systems. A game designer is the architect of the player's experience, responsible for crafting the core vision, rules, and mechanics that define a game. This profession sits at the intersection of art, psychology, and technology, requiring a unique blend of creative storytelling and analytical problem-solving. Professionals in these roles translate high-concept ideas into engaging, playable realities, ensuring every element from character movement to reward systems contributes to a compelling whole. The typical responsibilities of a game designer are diverse and evolve throughout a project's lifecycle. Initially, they are involved in conceptualization, pitching ideas, and creating foundational design documents that outline the game's world, narrative, and core loops. They design and balance complex systems—such as economy, progression, and combat—often using scripting tools within engines like Unity or Unreal to build prototypes and validate mechanics. Collaboration is central to the role; designers work closely with artists, programmers, writers, and producers to ensure the design vision is feasible and clearly communicated. They also create detailed documentation, wireframes for UI/UX, and continually iterate based on playtesting feedback and data analytics to refine the player journey. Common skills and requirements for game designer jobs include a deep passion for and understanding of games across genres, coupled with strong analytical abilities to deconstruct why games work. Excellent communication skills are non-negotiable, as designers must articulate complex ideas to both technical and non-technical team members and stakeholders. Proficiency in industry-standard tools, including game engines (with basic scripting knowledge) and design software like Figma, is often expected. A solid grasp of user experience (UX) principles, player psychology, and gamification techniques is highly valuable. While portfolios demonstrating design thinking—through documentation, mods, or personal projects—are crucial for entry-level roles, senior positions typically require several years of proven experience, leadership capabilities, and the ability to mentor others. Whether specializing in systems, narrative, level, or UX design, successful candidates are perpetual problem-solvers, team players, and lifelong students of interactive entertainment, ready to shape the future of play in a dynamic industry.

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